Barge vs. landing craft TF's (Full Version)

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rustysi -> Barge vs. landing craft TF's (9/4/2020 1:45:54 AM)

As a Japanese player I get lots of these little craft. Good for short runs to bring supplies and reinforcements to small bases.

I generally use these two TF settings interchangeably. But I wonder what are the differences?




geofflambert -> RE: Barge vs. landing craft TF's (9/4/2020 1:56:05 AM)

Haven't done a lot of landing under fire late in the war but I was unaware that you had an option of one or the other with the same craft. I don't think barges have much flak on them but the landing craft sure do.




Nomad -> RE: Barge vs. landing craft TF's (9/4/2020 2:08:05 AM)

I believe that barge TFs have to have a port of 1+ to unload and landing craft TFs can unload over the beach.

So in essence, barge TFs are transport TFs and landing craft TFs are amphibious TFs.

Also note that Barge TFs are limited to 25 ships and Landing Craft TFs can have 100 ships.




Lowpe -> RE: Barge vs. landing craft TF's (9/4/2020 2:28:23 AM)

Done correctly, Barges can load and move troops short distances and unload overnight and disband into port before the air strikes. Very useful late game.




geofflambert -> RE: Barge vs. landing craft TF's (9/4/2020 4:26:34 AM)


quote:

ORIGINAL: Lowpe

Done correctly, Barges can load and move troops short distances and unload overnight and disband into port before the air strikes. Very useful late game.


How do you get them to unload and disband in one night?




Lowpe -> RE: Barge vs. landing craft TF's (9/4/2020 12:12:09 PM)

quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: Lowpe

Done correctly, Barges can load and move troops short distances and unload overnight and disband into port before the air strikes. Very useful late game.


How do you get them to unload and disband in one night?


Now that you say it sounds weird. Perhaps my memory is faulty, but against Tiemanj I am sure I documented it in 1944 traveling 1 hex



found this in a two minute search, I can't remember if they are not being attacked because of being small, or disbanding prior to air phase. I will look harder later, after some work.

"I have broken down a heavy ID at Fusan and will use barges to move the splinters across. Experience has shown that barges can load, move and unload and then disband to port up 1 hex in one day, but can they make the trip across from Korea in one day and not be bombed to pieces."






geofflambert -> RE: Barge vs. landing craft TF's (9/4/2020 10:42:09 PM)

6.3.3.3.2.2 Beaching Craft. Beaching craft unload completely in one turn.

Empty barges would be an undesirable target. I recently attacked and sunk about 20 or 30 LCTs that were amphib unloading. All the troops were off but my dive bombers went after those.




Alfred -> RE: Barge vs. landing craft TF's (9/5/2020 1:12:46 AM)


quote:

ORIGINAL: rustysi

As a Japanese player I get lots of these little craft. Good for short runs to bring supplies and reinforcements to small bases.

I generally use these two TF settings interchangeably. But I wonder what are the differences?


The two types of TF do not admit the same ship types into them.

Alfred




rustysi -> RE: Barge vs. landing craft TF's (9/5/2020 3:12:15 AM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: rustysi

As a Japanese player I get lots of these little craft. Good for short runs to bring supplies and reinforcements to small bases.

I generally use these two TF settings interchangeably. But I wonder what are the differences?


The two types of TF do not admit the same ship types into them.

Alfred


Now I get it. As Japan doesn't have all those little ships I won't see that in my game.




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