Surtur -> Warplan Gets a Hefty Update! - 1.00.08 Now Available (9/7/2020 1:03:45 PM)
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Hello everyone, We have just made the latest version of Warplan available. Version 1.00.08 of Warplan is one of the biggest updates yet, bringing new content, fixes and changes for you to enjoy. Game rules were updated to make minor neutral powers align better with the relevant blocks when attacked, AI routines have been improved and various balance changes have been made to allow for more interesting play. Most important however is the addition of the new North Africa Scenario. In this scenario you can take control of either the British or Axis forces during the Axis push for Egypt. This is a smaller scenario, offering a great way to get some practice and providing its own operational challenges to solve. We would love for you to try it and let us know what you think. The full changelog can be found below. Users of the Matrix version can download the game using the ‘Check for Updates’ button on the launcher, or by downloading the latest patch from the Matrix Games Members area. For Steam users the game will be updated automatically. Changelog: version 1.00.8 Change reduced Italian partisans to zero Change Iraq aligned to the UK instead of the USSR when the Axis declares war on them Change Cherbourg now has a non-rugged terrain to allow A.I. to take the hex Fixed trade removal of new merchants used in convoy menu Added yes no to saving a game Fixed reset undo after a general is added to the HQ Fixed neutral countries may now place airfields Improved minor A.I. routines Fixed minor fleet bugs previously unnoticed Scenarios updated Manual updated Fixed event scripts $ChangeEntry for Spain, Portugal, Norway, Italy events Fixed oilers and air transports are the only items that are used by the minor country for the minor country due to their logistics use. Minor country oilers are only used when the fleet is all of that minor country. Otherwise the first major power in the list of a fleet is the country who's oilers will be used on a fleet resupply. Changed how minors show support items so it only shows the items its units use Change to Unity Engine 2019 Updated edit unit stats in editor to only show stats that the unit type uses Added to options window in game toggle full screen to windowed mode Removed old intro window to WarPlan Change fighter bombers advancements gets a boost Change tank destroyer bonus changed from +2 to +3 Changed broke down all the French corps in North Africa to divisions Changed the number of units France needs to keep in the colonies to prevent Italy from becoming a full Axis ally. 2 units are required in each colony except Tunisia where 3 units are required Reduced French colony unit experience to 40% mathing main land units Fixed invasion/disembark popup messages Added water road logistics for Leningrad Reduced main supply sources on map Each country now has specific main supply sources on the map Change the Turkish rail above Ankara to road and lowered the port size from 6 to 3 at 192,34 Change Paratroopers now lose 24% of their effectiveness when successfully dropping +8% more per enemy land unit they are next to. Fixed undo rail move air unit wasn't returning the rail cost Added shows game version in multiplayer challenge list (will only affect new challengers next update) Fixed neutral major powers air units resetting their mode to support every turn the game is loaded Fixed formatting for strategic bombing damage to make sure it matches occupier's value Fixed air transport flying air supply in bad weather Fixed specialty undo error Change having scorched earth or being a major power yields partisan units on the map Change after an invasion units will have 50% of their operation points or 2 operation points, whichever is smaller remaining Added new resource and flag for limited supply source. This extends map supply levels like a main or port supply while not adding stockpile Fixed air resupply infinite effectiveness bug Fixed air unit railing on one operation point bug Fixed naval units moving into blizzard sea areas Fixed new researchers, hopefully Added text line under unit stats in production to show how many are in queue. Fixed victory points adjusted for major powers still active for time remaining in game Fixed beach control when out of supply Fixed raider mode working while in port for naval detection Added Candian HQ + Guy Simonds general Removed Canadian wargamers revolt because Canada didn't have an HQ and Guy Simmonds Moved Greek HQ to near Athens for a better defense Removed Yugoslavia event for joining Axis - too easy for Germans to get it 100% of the time Added North African Campaign scenario 1941-1943 Added color/white text toggle in options for color blind players Added ability to specific which alliance can use a naval loop Fixed transport loss bug in naval vs transport combat Change transports units will not be auto destroyed on a hit. They will take normal damage and triple effectiveless loss Improved selector and unit interaction to avoid map errors Fixed A.I. interceptors Added blockade locations to Gibraltar and Malta - 1 enemy naval group next to the port stops all supply. 1 friendly naval group next to port allows all supplies Change invading units now take damage for every 10 strength of defenders not every defender. Fixed search popup Fixed created countries will now popup units at the same turn they become a country. This mostly applies to Vichy France Fixed Blue Division text Fixed Kerch pass so USSR doesn't get port supply in Rostov if pass is controlled by Axis Fixed Finland moving into USSR captured territory when neutral Fixed stack overflow error when A.I. gets stuck trying to build units at low logistics Moved Russian capital to Urals to prevent Lend Lease problems Corrected repair cost for all units in all scenarios Fixed large warship technology in 39-42 scenarios Fixed Leningrad production due to limited supply sources Added Ice Road label Fixed DOW on surrendered nation Fixed convoys via blizzard sea hexes Fixed [ and ] now saves the scaler in the options file when you use it on the map Changed expensive generals now are darker red with an asterisk next to their name for color blind players Fixed air units not loading when a sub fleet is present Fixed air ranges display Fixed supply truck use by minors to use controllers supply trucks Fixed general improvement text Change advancement alteration to cost 1 production per strength on land units and air units and 2% experience on air units ###North Africa scenario Fixed typos Gave supply trucks to Axis Fixed manpower and logistics issues with Italians
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