pbrowne -> Runway destruction (9/21/2020 6:40:39 AM)
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I have a general question about whether it is possible to 100% destroy facilities, including runways in this post on Shifting Sands -> Hit Hard Hit Fast However, this question is more to do with approaches and using runway destruction ordnance, e.g. the 70Kg Condib anti-runway bomb. In the above scenario, taking out Egyptian runways is one of the primary objectives, given the above ordnance on Mirage III aircraft platforms. One of the suggested approaches is to use Off-axis Attacks to enable different vector approaches. This seems to me logical for general ground strikes, but counter intuitive for runway destruction, as it would seem logical to have the aircraft follow the runway axis for release of ordnance like the Condib 70, which use their glide path and parachute/rocket delivery along an axis. So, what is the best approach for runway destruction strikes using these types of ordnance? Should these be off-axis, or can these be planned to deliver down a runway axis (if not, would it be useful to have this added - e.g. a drawable freeform facility)? Or is this handled automatically (me thinks not as CMO has no way of knowing about the runaway layout). Delivery it seems to runway intersects is not usually an option without a facility being available on the intersect to target. I assume though that the Condib and other ordnance is always automatically released at optimum altitudes, in the case of the Condib 70 this would be 300ft.
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