boldairade -> RE: retreat mechanics (9/21/2020 8:37:40 PM)
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i also think it is one of warplan's few weak points that you have to leave hexs open to facilitate retreat. it makes zero sense and it is very gamey. i understand the stacking rules. but the idea that you can't retreat because there are fresh friendly troops behind you is insane. if anything, having troops behind you would facilitate an orderly withdrawl. formations shattering because there are friendly units in proximity, as well as the need to leave hexes actively open, simply doesn't make any sense. and obviously, it doesn't help my opinion that i can't seem to figure out intuitively which hexes need to be left open to prevent units simply vaporizing into thin air, even though they start the turn at 30 steps and 103% readiness, even if it's only two attacks.
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