Issue8 -> RE: Persistent forces in dynamic campaign (9/23/2020 10:46:21 PM)
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Totally agree. I have been pushing for this type of change for a long time, so believe me, this is getting some attention. Every game plays the same: In a defense the attacking AI always gets the same balance, and if attacking, the player always have the same point balance. Points should carry over. There should be some randomness, but the player should see some benefit from heavily damaging the AI and then pulling back. Or if the player wins a game with heavy losses, then the player should have some disadvantage in the next game.
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