Best Smaller/Less Violent Scenarios? (Full Version)

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MarechalJoffre -> Best Smaller/Less Violent Scenarios? (9/24/2020 1:26:29 AM)

Low intensity scenarios where you can accomplish your objective without potentially triggering another World War are my favorite.

I can think of a few like Black Sea 2019, Black Moon Sailing 2014 and Coast Guarding off the top of my head. Can't go without mentioning BeirutDude and his amazing collection of smaller scenarios either, but what else is there?




DWReese -> RE: Best Smaller/Less Violent Scenarios? (9/24/2020 4:17:09 AM)

I TOTALLY agree. It seems that many scenarios are equipped with the latest and greatest platforms (and lots of them), the best weapons, an unlimited supply of ammo.

Personally, I would prefer, as you suggested, something on a smaller scale with limitations. I saw some scenario recently that had 120 RIM-161E Anti-ballistic missiles assigned to the group. The weapon is relatively new, and I think that the projections for 2020 was that there were aiming for about 120 in the whole inventory of the US Navy. So, sometimes, keeping it smaller in size is easier, and better.

That's my opinion.

Doug




kch -> RE: Best Smaller/Less Violent Scenarios? (9/24/2020 9:16:05 AM)

I really enjoy the stock scenarios "First Contact xxxx". Playing hide and seek in the Norwegian littoral with limited forces.




cmanouser1 -> RE: Best Smaller/Less Violent Scenarios? (9/24/2020 9:26:56 AM)

Pole Positions. It's a stealth mission, you're not supposed to be detected at all.




thewood1 -> RE: Best Smaller/Less Violent Scenarios? (9/24/2020 12:50:57 PM)

What I have done for a long time with CMO is use file explorer and sort scenarios by file size. While not exactly perfect, it will tend to have smaller unit scenarios correlate with smaller file sizes. I also found many of those scenarios are in older time periods.

When you do it, just be careful of the ini files. They'll sort out as small and can trick you.




kevinkins -> RE: Best Smaller/Less Violent Scenarios? (9/24/2020 9:49:28 PM)

I do the same thing by sorting by the file size ... a very practical way of finding scenarios that might meet a player's time constraints regarding a day or two of Command. And yes, many are older scenarios, but they are still a challenge when playing them them first time.




DWReese -> RE: Best Smaller/Less Violent Scenarios? (9/25/2020 12:25:20 AM)

Kevin,

If I recall, you make scenarios which are typically a little smaller (and quickly played) than normal, don't you? Those are really good.

Doug




pbrowne -> RE: Best Smaller/Less Violent Scenarios? (9/25/2020 9:27:31 AM)

Some submarine INTEL gathering ops would be nice, like Operation Ivy Bells. Others might involve conventional subs deploying offshore for electronic eavesdropping and cable tapping like Ivy Bells. Not sure what is currently available though.




BeirutDude -> RE: Best Smaller/Less Violent Scenarios? (9/28/2020 12:29:01 AM)

Thank you for the complement! Let me recommend just about any scenario by Professor Mark Gellis! When I'm in a mood for something light I look for one of his. Check out 119 Squadron Makes a Little Noise and French Forces in the Gulf of Sidra, two of my favorites.

One I did, "South of Crete, 1985" was meant to be small and contained. It is WWIII but the action is quite limited.




BeirutDude -> RE: Best Smaller/Less Violent Scenarios? (9/28/2020 12:34:38 AM)

quote:

I saw some scenario recently that had 120 RIM-161E Anti-ballistic missiles assigned to the group.


Guilty, its hard to be in the loop on every missile and I do appreciate your help getting those under control. That is the beauty of playtesting, something I am not aware of another player might be!




DWReese -> RE: Best Smaller/Less Violent Scenarios? (9/28/2020 2:05:35 AM)

Al,

Hey, your secret was safe with me. I didn't publicly throw you under the bus. You "outted" yourself on those missiles, not me. <lol>

Doug




Dimitris -> RE: Best Smaller/Less Violent Scenarios? (9/28/2020 4:28:40 AM)

quote:

ORIGINAL: pbrowne
Some submarine INTEL gathering ops would be nice, like Operation Ivy Bells. Others might involve conventional subs deploying offshore for electronic eavesdropping and cable tapping like Ivy Bells. Not sure what is currently available though.


Check out the Silent Service DLC. A few of the scenarios there are intelligence tasks and one of them actually recreates arguably one of the toughest (known) cable-tap operations.
Rundown of TSS scenarios:
https://www.warfaresims.com/?p=4701
https://www.warfaresims.com/?p=4718




kevinkins -> RE: Best Smaller/Less Violent Scenarios? (9/28/2020 9:17:51 PM)

Thanks for the shout out Doug. Yes, over the past 4 years I have 4 scenarios in the Community Pack and three that can be obtained via the link below. They would all meet the "Smaller/Less Violent Scenarios" criteria. They are based on future and or currents events. I have received playtest results from a few well meaning players on all of them. Thanks to them! These may not be great scenarios, but the testers never said they were flat out bad. So they are worth checking out for those looking for smaller battles based on current geopolitics.

https://www.matrixgames.com/forums/tm.asp?m=4781821&mpage=1&key=�





BeirutDude -> RE: Best Smaller/Less Violent Scenarios? (9/28/2020 11:30:13 PM)

Doug,

I have no problem admitting a mistake. Its the person who refuses to correct a mistake who is lost and the person who covers it up doubly so. My boss know he doesn't have to make me feel bad when I mess up, I do it myself! [:D] I gave some bad advice during a hurricane and people we out of their homes for three days additional because it it, now that was bad! So what's 120 electronic missiles amongst friends! [8D]

Al




DWReese -> RE: Best Smaller/Less Violent Scenarios? (9/29/2020 12:43:38 AM)

Al,

You're a funny guy. You should try your hand at stand-up comedy. <lol>

Doug




ultradave -> RE: Best Smaller/Less Violent Scenarios? (9/29/2020 9:18:20 PM)

The Silent Service pack/campaign/DLC is a great place to find smaller scenarios. A couple I can recall are intelligence gathering. But all are manageable size and slow paced by their nature. And your mission is narrow scope and clearly defined.

Dave




BeirutDude -> RE: Best Smaller/Less Violent Scenarios? (9/30/2020 6:37:23 AM)

quote:

You're a funny guy. You should try your hand at stand-up comedy. <lol>


Actually I have, that's why I'm working a midnight shift at an airport right now! [:D]




guanotwozero -> RE: Best Smaller/Less Violent Scenarios? (9/30/2020 9:30:39 AM)


quote:

ORIGINAL: BeirutDude
Actually I have, that's why I'm working a midnight shift at an airport right now! [:D]

[:D]
"They laughed when I told them I wanted to be a comedian. Well, they're not laughing now!"
-Bob Monkhouse




Kushan04 -> RE: Best Smaller/Less Violent Scenarios? (10/1/2020 6:22:28 PM)

One of the ideas I've had on the list(Gunners NF3 is were the idea started to form) is a USCG scenario set in either the Caribbean or Alaska. Caribbean would be anti-drug operations mostly, some fishery protection, and random event such as ship catching fire and needing rescue. Alaska would be SAR either trying to find and rescue lost hikers along the coasts or rescuing Barents Sea fisherman. Would be no combat at all in either of them. Didn't think there would be much interest in a no combat scenario.




1nutworld -> RE: Best Smaller/Less Violent Scenarios? (10/1/2020 11:57:52 PM)

This is a military/war simulation, why in the world would we want "less weapons" and "violence"? [X(]

Maybe I'm just weird but sometimes I throw up a BUFF into the air with a Nuke on it and just say ok, let's make things go boom and sizzle. Especially sometimes if I put a building on the map somewhere, like maybe in the general vicinity of where I USED to work...just to watch it go POOF/GONE!




stilesw -> RE: Best Smaller/Less Violent Scenarios? (10/2/2020 12:01:08 AM)

quote:

Especially sometimes if I put a building on the map somewhere, like maybe in the general vicinity of where I USED to work...just to watch it go POOF/GONE!

Scott,

Right on!




Kushan04 -> RE: Best Smaller/Less Violent Scenarios? (10/2/2020 12:34:41 AM)

quote:

ORIGINAL: 1nutworld

This is a military/war simulation, why in the world would we want "less weapons" and "violence"? [X(]

Maybe I'm just weird but sometimes I throw up a BUFF into the air with a Nuke on it and just say ok, let's make things go boom and sizzle. Especially sometimes if I put a building on the map somewhere, like maybe in the general vicinity of where I USED to work...just to watch it go POOF/GONE!


I've never never done or even thought about doing that... [:-][;)]




Kushan04 -> RE: Best Smaller/Less Violent Scenarios? (10/2/2020 12:34:54 AM)

Double post




KnightHawk75 -> RE: Best Smaller/Less Violent Scenarios? (10/2/2020 3:09:15 AM)


quote:

ORIGINAL: Kushan04

One of the ideas I've had on the list(Gunners NF3 is were the idea started to form) is a USCG scenario set in either the Caribbean or Alaska. Caribbean would be anti-drug operations mostly, some fishery protection, and random event such as ship catching fire and needing rescue. Alaska would be SAR either trying to find and rescue lost hikers along the coasts or rescuing Barents Sea fisherman. Would be no combat at all in either of them. Didn't think there would be much interest in a no combat scenario.


That's funny cause I had a similar prototype scene started just after CMO came out, with crab boats where you had to drop and pickup pots, complete with timers on each 'pot' (seafloor sosus unit, was considered a string), where the location as well as temp\depth\timer + some randomness generated if you got some crab in your pots, and how much. Each boat had a quota to fill and a capacity and cannery off-load\port dates to meet, along with random chances for a mishap (damage\fire\flood\over-board|injury\sinking) happening where coast guard assets would come into play. Lots of Lua and special actions to to make it function.

The POC scene (maybe 33% done) was obviously called 'Deadliest Catch', and was just to see 'could it be done?', I lost interest quick in developing\finishing it cause I figured I'm the only nutjob that would be interested in playing a crab fishing sim inside CMO and even I wasn't 'that' interested. [>:] Also still had a ton of scripting work left to do\redo for making it very re-playable and add some automation to the fishing itself so I could just watch it run by itself to some degree. But I did get the answer I wanted with the proof of concept, it could be done. Now that I'm reminded of it, it's probably a little easier to do now with some of the bug fixes and recent additions to lua. Along the same lines I was screwing around a little the other day with an airline company\tycoon sim concept, but again started to wonder why am I doing this other than just to see if I can? [&:]





jimbursch1 -> RE: Best Smaller/Less Violent Scenarios? (10/2/2020 1:46:19 PM)

How does CMO measure up as a civilian air traffic control simulator? Has anyone tried to model the ATC problem of 9/11?




KnightHawk75 -> RE: Best Smaller/Less Violent Scenarios? (10/2/2020 4:08:08 PM)

quote:

ORIGINAL: jimbursch1

How does CMO measure up as a civilian air traffic control simulator? Has anyone tried to model the ATC problem of 9/11?

I haven't tried that specifically (9/11 scene), I bet someone probably has though. I swear some time ago someone had a ATC focused scenario, can't remember if I saw it here or years ago on steam workshop or something. But a 9/11 and 4100'ish aircraft units (I think it was figure close to that) scene not counting airports would probably crawl on my old system till I got the first 1000 landed, and trying to check fuel status on 1000's of planes and constantly checking remaining estimated airport capacity (how many of x size unit can I fit in x size hangers, doesn't strike me as fun (I like logistics challenges..but not that much), though maybe abstract some of it with single units and automate some of the estimation via SA's to generat capacity reports on selected airport perhaps.

As for ATC sim in general idk exactly what you mean,I assume you mean more game oriented and not professional use, my ATC experience consists mainly of watch 'Pushing Tin' a couple times over the years.[:)] For getting planes back and forth in the game in general via say ferry missions i mean it works so long as you don't care much that they take shortest direct routes. If you're trying to get things to stay in or use air-corridors though you'll need to either manually direct them each via waypoints, or automate some of it via checking and maintaining extra state for each aircraft unit, trapping that a successful takeoff event has occurred, figuring out who said aircraft is\where it's supposed to be going (can be as easy as parsing missionname_xxx dest code) and assign the appropriate route\waypoints for them via the script based on where they are coming from (location of where it was last hosted on the ground which you have to updated upon trapping a landing event to keep updating to have for the next trip).

I don't think mid-air collisions are a thing in CMO (?) but you could probably do constant too-close at same altitude location compares to simulate it for added risk, but that's something that would have to run for every airborne aircraft against nearly every other airborne aircraft nearly ever second and that might get expense with enough aircraft. If you just want to play around with say directing randomly generated traffic near constantly appearing on the scope for a given area like say NY region with semi-random fuel loadouts and alternating among a dozen initially generated flight paths to the 3-4 major airports (assigned as their 'home base' at generation) and your job is to order\arrange them by fuel priority and then rtb each after you've already lined them up for approach, you could do that much easier. Throw in a random declared emergency here and there to help screw up your best laid plans too. :)




Francois5 -> RE: Best Smaller/Less Violent Scenarios? (10/3/2020 1:42:15 AM)

I was thinking of doing something similar to what P Gatcomb had done here: youtube watch?v=vnxk4Wfe8lQ
But adapted to the OEF (CTF-150) in the Northern Indian Ocean, where you have to fence the Somali pirates with a mix of frigates aircraft from Djibuti, and heavy commercial traffic around that doesn't cooperate.
Unfortunately, I am struggling with my first ever scenario built at the moment.




Twistedpretzel -> RE: Best Smaller/Less Violent Scenarios? (10/3/2020 2:03:35 PM)

Lightning Strike!

Depending on how you play you can end up going to war with all of Iran and Pakistan, just Pakistan, or win by just eliminating a small decently defended pocket of nuclear armed separatists. One of the first CMO scenarios I played and I continue to go back to it.

I also enjoy like Beyond Kashmir, but I am not sure if that would fit the definition of "small" or just "contained".




1nutworld -> RE: Best Smaller/Less Violent Scenarios? (10/3/2020 5:50:51 PM)


quote:

ORIGINAL: Kushan04


I've never never done or even thought about doing that... [:-][;)]



It probably means you are on the whole, a better individual than I am, Kushan! [:D]




Mgellis -> RE: Best Smaller/Less Violent Scenarios? (10/8/2020 4:55:21 AM)

quote:

ORIGINAL: Kushan04

One of the ideas I've had on the list(Gunners NF3 is were the idea started to form) is a USCG scenario set in either the Caribbean or Alaska. Caribbean would be anti-drug operations mostly, some fishery protection, and random event such as ship catching fire and needing rescue. Alaska would be SAR either trying to find and rescue lost hikers along the coasts or rescuing Barents Sea fisherman. Would be no combat at all in either of them. Didn't think there would be much interest in a no combat scenario.


I think the trick here would be to make "non-combat" both as much "fun" as combat (i.e., the player gets an obvious "reward" for doing something right) and as "easy" as combat (i.e., it fits into the game more seamlessly). You can model some of these things by having one ship get real close to another ship (e.g., boarding operations) but it's a bit clunky, requires a small amount of setting up lua scripts, doesn't always work properly anyway, and even if it does work, I think it can be hard to make it as satisfying for the player as combat is.

I don't know how much work it would be to set this up but we really need menu-level options for "Boarding Action" (success would cause an asset to change sides) and "Non-Lethal Attack" (which could model shots over the bow, fire hoses, etc.; maybe success would trigger a return to port--if there is one--or a change of side, if there is no home port for the unit). Give players more control over doing things like this and make it easy to do them.

There should also be appropriate sound effects. Gunfire for boarding actions. Ship's horn for non-lethal attacks.

Anyway, my two cents on the issue.





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