Command Modern Operations v1.01 update - Build 1147.11 (Full Version)

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Dimitris -> Command Modern Operations v1.01 update - Build 1147.11 (9/26/2020 1:14:48 PM)

Download: https://drive.google.com/open?id=1xvN1o215JTf27mey55Ssspvp5c5unyqO

To apply: Unzip to the CMO installation directory, overwriting as necessary.

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.11 release notes (changes from B1147.10)
-----------------------------------------------------------------

* FIXED: #13850: Emission0 tag error reloading save file
* Added support for hybrid fuel tank / sensor arrangements (e.g. AN/ASG-34 IRST21)
* Fixed: [Lua] 'Surface' special parameter for SE_AddExplosion is never read
* Updated link to tutorial & how-to videos page
* Tweak: Allow helo-towed MCM package to sweep floating mines
* FIXED: HAAWC can't fire
* Fixed: #14146: Friendly side posture exposes target side's units
* Fixed: Don't show Weapons for group from Unit Panel button
* Fixed: #14128: Filter weapon records checkbox behaves unintuitively
* Fixed: #14130: Engaged defensive resets speed override
* Fixed: #14140: Strike aircraft not climbing to min bomb altitude
* Fixed: #14058: Weird behavior of AttackContact() function
* Fixed: #14137: "UNREP (is possible)" menu text not consistent
* Fixed: #14126: Tanker Planner misleading text
* Fixed: #14101: Formation Editor window doesn't reflect changes to group
* FIXED: SAM not attempting to get precise fix on uncertain contact in order to engage
* FIXED: #14111: Aircraft not following crank doctrine
* FIXED: #14103: min altitude doesn't work with Terrain following checkbox
* FIXED: #14132: F9 for group doesn't bring same sensor window as buttons
* FIXED: #14100: SpeedAlt dialog with a group has confusing UNIT label
* FIXED: #14112: Ships not following strike mission speed
* FIXED: #14067: Exception re-opening campaign saves list after delete
* ADDED: #14070: Warn the player when reload priority is not available
* Refix: #13590: Unit Icon Missing
* FIXED: #13339: Aircraft ignoring targets after lead goes shotgun




boogabooga -> RE: Command Modern Operations v1.01 update - Build 1147.11 (9/26/2020 10:30:52 PM)

Wow, a weekend update. Thank you. Will try.




KnightHawk75 -> RE: Command Modern Operations v1.01 update - Build 1147.11 (9/26/2020 11:08:59 PM)

Sweet, Thanks!




Parel803 -> RE: Command Modern Operations v1.01 update - Build 1147.11 (9/27/2020 7:55:52 AM)

thanks




Eboreg -> RE: Command Modern Operations v1.01 update - Build 1147.11 (9/27/2020 2:29:16 PM)

I just checked, this update doesn't include the submarine EMCON fixes from here.




brdxman -> RE: Command Modern Operations v1.01 update - Build 1147.11 (9/30/2020 9:27:50 PM)


quote:

ORIGINAL: Eboreg

I just checked, this update doesn't include the submarine EMCON fixes from here.



That's too bad, I missed the corrected scenarios from this post. Sure it won't be too long in coming.




TalonCG2 -> RE: Command Modern Operations v1.01 update - Build 1147.11 (10/4/2020 7:58:18 AM)

EDIT: Disregard... I see this is a beta. A scenario was created and uploaded to steam using this version. Apologies for the confusion. [8|]
Why is my steam install not catching these updates? The latest version on steam is 1147.5
And yes, I have "Always keep this game up to date" on in the settings tab. [&:][:(]




thewood1 -> RE: Command Modern Operations v1.01 update - Build 1147.11 (10/4/2020 10:26:11 AM)

I don't think Steam gets the beta updates, or at least all of them. You have to update it manually.




Eggstor -> RE: Command Modern Operations v1.01 update - Build 1147.11 (10/4/2020 11:46:37 AM)

Neither Steam nor the Matrix auto-updater gets these beta updates. If memory serves, the devs tried the Steam beta system a couple of times with mixed results.

The current beta system works pretty well, at least as long as you have a program that can handle 7-zip files.




tjhkkr -> RE: Command Modern Operations v1.01 update - Build 1147.11 (10/5/2020 5:21:11 AM)

Thank you very much!




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