Carriers and turn info (Full Version)

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greenmoray1 -> Carriers and turn info (9/28/2020 9:37:53 AM)

Hello

I'm new to this game but I do understand ....how to move troops, make TF, transfer units , change pilots, build fortifications etc,set air units to search or attack, and transfer cargo, troops etc, understand a few screens....overall not much.

My 4 questions are about: carriers at start, red letters and transfers, when to adjust air and TF ships after turn 1., and lastly clockwise arcs searches required in order for air units to be sent out for missions? Below are details discussing these 4 questions. Wish I could do this in shorter words.

When I start the game on Dec.8 Quiet China:

1/ There are no carriers in Pearl harbor naturally.I can find my CV carriers when I look at the all active ships screen and it says the CV combat air TF is based in Pacific fleet.I see that it is in an already formed task force at sea (I guess by the computer)but I cannot really do anything with them as I would a task force that I make and have some control over. Is the computer just controlling this, because I do not see where I can control it.Can anyone explain this?

This is referring to the first turn of the game where I start at Pearl harbor.

2/When I do find the carrier Saratoga in the US west coast (SD or SF)and I make a task force that says air combat, every time when I make the TF with either the computer or my own selections the numbers turn red when attempting to transfer the air combat to Pearl harbor. With destroyers is there some rule as to how far they can go? I end up just trying to get my carrier out to sea from the west coast but with no protective cover.Even when I reduce it to 2 destroyers ....they still turn red numbers from west coast to Pearl harbor. Do I have to use the patrolling points instead of declaring a definite destination hex (in this case Pearl harbor) Nowhere on you tube have I seen this explained.Can someone explain why? and numbers turning red.....I have an idea why somewhat as I can see that fuel consumption, space, and distance may be why these numbers are red.

What my goal is ....is to send my combat air TF towards Midway via patrolling points near Pearl harbor ...but future hex I want Midway ...or Wake...not 100% sure.....of anything:) HOW do I do that with a carrier air combat from the first few turns? Or is this not possible?

3/On the 2nd turn of the beginning of the campaign do I need to set the air and ground units with new orders ex: naval search, arcs, or will everything that I set on turn 1 just continue to carry out the missions I set on turn 1? With ground troops I can see distance traveled to the destination hex, but what about air and my TF ship movements. How many turns if I set options to turn 1 do I need to go before I re-set or change/ adjust my air and ships again. I spent about 12 hours just doing TF ship and setting air units and clicking on a bunch of things. Can anyone explain this? Again I haven't seen this on videos.

Can I just hit end turn again a couple more times and let things play out without changing anything? speaking especially about air units....can you set them and they will just continue the orders you gave them? Ex: level bomber ASW set 30, search 50, train 20, rest 10 with the clockwise arcs set.

4/Under patrolling air units, is it required to set clockwise arcs when sending out air unit missions or can I just set the percentages like naval search 50, ASW 30 etc....and leave arcs at nothing? Will the air units still go do the other functions I set regardless?

I believe these questions are clear and I would appreciate it if I can get some clear answers on this forum rather than a brief response to say ...your answers are on videos in you tube.

Everyone says this forum is very helpful. I need to the help from the forum not a referral. The referral makes me searching through a lot of you tube footage ....and I have already watched and learned from G raider thank you G Raider ....and Pete...Please answer this in the forum.

I have also gone through the manual....mainly a reference ...but found no answers to my questions.

Thank you....I really like this game

I appreciate any assistance.







Alfred -> RE: Carriers and turn info (9/28/2020 10:24:56 AM)

It is not a good sign that you claim to have looked through the manual and not found the answers. For the answers are in the manual. Nor is it a good sign that you are totally dependent on You tube, for the real experts on this game do not produce You tube videos, nor is the format really conducive to the detail required to learn how to play the game.

You should provide screenshots of the problems you have. Doing so will focus your mind on what exactly you have done and what isn't clear. More importantly, I don 't really intend to waste my time on explaining things which you will not understand without concrete examples you can see.

Until you produce the screenshots, here are a few general answers.

1. Once issued orders, units will continue to carry them out in subsequent turns until either the order has been completed (eg a task force has reached its destination) or it can no longer carry out those orders.

2. Selecting "Historical Start" in a scenario usually means the first turn is already scripted and player input is not possible until turn 2.

3. "Red" endurance numbers on a task force screen simply means at least one ship in the task force lacks sufficient fuel to reach its destination and return to its Home port. Possible refueling en route and back from intermediate ports, replenishment task force or just from bigger ships in the task force are not taken into account. You cannot play this game having every task force home ported out of the American West Coast.

4. There is a wealth of information contained in many different screens and in many lists which you are not using. Hence part of the reason why you should be providing screenshots.


AE is a very deep game which cannot be learnt from watching You tube videos. You simply must read the manual, then treat it as a reference point. Every screen must be very closely examined for the wealth of information it provides. Reading the internal game database is also a must. From this you will deduce that the learning curve to play this game is very large.

Now lets see those screenshots.

Alfred




GetAssista -> RE: Carriers and turn info (9/28/2020 10:37:11 AM)

Also, it is adviceable to start with the smaller scenarios first. This introduces you to the different aspects of the game gradually.
The recommended sequence is Coral Sea -> Guadalcanal -> Something else except grand campaign -> Grand Campaign




greenmoray1 -> RE: Carriers and turn info (9/28/2020 1:20:36 PM)

Hey Alfred,

Do you know me? No not all....lighten up

Seems like you got a chip on your shoulder.

But there is this thing with forums and if your not part of the niche click... Short snarky answers and arrogant.

That's a forum

So the only way you can learn this game is through screen shots?....I learned WITW and WITE both by Gary Grigsby by mainly asking questions in matrix forums and watching videos,not screen shots....granted they aremless complex.

So all of those forums they just say to new players ahhh cannot be bothered man just read the manual and commanding screenshots,,, back to you Alfred lets see some better handling of people snap to it pal

You do not know me,,,,so get off your proud horse

Who is the moderator of this whole forum on this game.

What is this forum for.,.,to kick people off to a manual and demand screenshots!

How about saying well here's what I do...,,, in general with criusers etc...and answer my question without all this surly bs attitude

Got it Alfred!

Or are all you on this forum like him?

Whatever....Forum... Hey g raider? Forums so helpful you say....bs.

Maybe Alfred is the moderator...if so I got no hope.

Treat people with better patience....people learn in different ways... And Alfred you come at me again like that condescendingly I will come right back at you and let the top moderator know.

Give me a break...im not your soldier!









Alfred -> RE: Carriers and turn info (9/28/2020 1:58:32 PM)

As you learnt other games from videos, what is stopping you from doing equally so for AE. No need to waste time posting questions to the forum.

The answers to all your posted questions are clearly stated in the manual.

The answers are also clearly seen on the screens themselves.

A bit of intellectual capability also helps.

Repeating the questions which you posted in an earlier thread a few days ago isn't going to help you. In that thread some responders advised checking the You tube videos. Seems you tried that but you couldn't find the answers there. That is your problem.

So we are down to this. You have failed to get the answers from You tube. You refuse to look up the manual. You refuse to provide exact details of your problem either by not providing screenshots, or providing all the relevant details in text. You refuse carefully look at the screens themselves which provide pop up about the fields. You clearly haven't bothered to search the forum to see if the same questions have been asked and answered before. Of course no mention if the general fixes to your problem provided by me helped. No that would require admitting the problems stem from you. In short what we have here is a classic case of the problem lying entirely between the seat and the monitor.

Please, I beseech you, please contact the moderator and complain about me. His name is Admiral Dadman. Please be brave and run to him and complain how the big boys have been nasty to you.

Alfred




Trugrit -> RE: Carriers and turn info (9/28/2020 2:22:49 PM)


I’ll join in against my better judgment as always…...

greenmoray1,

I’ve read the Manuals for WITE and WITW and they are complicated but child's play compared to this game.

Alfred is gruff but he can give you a Tremendous amount of help with this game.
Most of us try not to Piss him off. A good investment for the future.

Starting with a smaller scenario is not going to help you with the basic knowledge.
I recommend you stay with the large scenarios to learn the basics.

After you get an understanding of the mechanics you can play the small scenarios and have
more fun with them because you are not playing them in the dark.

1. ….”I see that it is in an already formed task force at sea (I guess by the computer)”
”I cannot really do anything with them as I would a task force that I make and have some control over”. …

Yes you can. Your logic is muddled…...If you did not put the Task Forces at sea you don’t have to “guess” how they got there.
The at sea Task forces were put there by the scenario designer. The computer at start.
No Doubt about that, if you did not do it they can’t show up any other way but you can move and fight
Them if they are set to Human Control. If they are not set on Human Control change them to Human Control.

Below is a screenshot you can ponder. You can see where you can control them.

2. ….As Alfred has said the Endurance numbers will turn Red if you don’t have enough endurance
in the Task Force to get to the Target and back again to Home Port.

Veteran Players change the Task Force Home Port to other locations (Mostly the Destination)
To get a feel for the TF endurance. You can change Home Port without any Penalty.

In your case Change the Home Port from San Diego to Pearl Harbor and the numbers will
most likely turn Green.

3 …..”do I need to set the air and ground units with new orders ex: naval search, arcs, or will
everything that I set on turn 1 just continue to carry out the missions I set on turn 1?’

They will continue to carry out your orders until they can’t because of a number of reasons or you change their orders.
In this game they can do a number of interesting things over which you have limited control.
It depends on a number of settings and variables.

Explaining all that is complicated and why Alfred wants the screenshots.
We need to know what you are looking at.

“Can I just hit End Turn again a couple more times and let things play out without changing anything?”
Yes, maybe not real smart, but you can hit the End Turn button until the game is over.
Give it a try and see what happens.

“speaking especially about air units....can you set them and they will just continue the orders you gave them?
Ex: level bomber ASW set 30, search 50, train 20, rest 10 with the clockwise arcs set.”

No and Yes,
You can’t do that, the numbers are Percentages and they need to add up to 100. Grade school stuff.

Yes, if set correctly, they will continue your orders until they can’t follow your orders anymore
for a number of reasons (mostly not good) or you change their orders.

What is with your thought on clockwise? The game defaults to it but you can change that.
Anyway, you don’t need to set search arcs at all and arcs are complicated.
Right now it seems above your skill level, just leave them alone.

4. ….Yes, you don’t need to set search arcs….

Video is not the way to learn this game. Being Spoon Fed on this forum is not the way to learn this game.
You need to study the manual, read the Forum and play for about a month to get a feel for it.
No other way. No Shortcuts.

It is not a good idea to ask a whole lot of multiple questions on the forum that the manual covers.
Veteran Players will think that you have not done your homework.

Alfred may wack you on the nose. Don’t worry about it.
Getting a wack by Alfred is a right of passage on this forum.

In this game you don’t want to be a Dog-Faced Pony Soldier. Read the Manual.

[image]local://upfiles/49386/0A5B4C799D464F5CA3A1D6999DBA40E3.jpg[/image]




RangerJoe -> RE: Carriers and turn info (9/28/2020 2:41:06 PM)

Remember, if you insult someone too much, they will green button you and they will not see what you post.

Look through the threads and see what other people have asked, then the responses.

Look through the AARs, some are more detailed but all of them can give you information. Don't just look at the Allied side, look at the other side as well to see what that side can do.

Look at the patch notes, it will tell you what has changed.

A picture is worth a thousand words, use them to be verbose. That is, if you can take screen shots and post them - I have yet to do so myself.

Take notes if you need to, bookmark pages with useful information like this one:

https://www.matrixgames.com/forums/tm.asp?m=4726264

Have fun, enjoy life. The computer does not mind it at all if you load a saved game, and redo your turn.




fcooke -> RE: Carriers and turn info (9/28/2020 3:12:37 PM)

Green,

This forum is incredibly helpful but people do like for folks to do things like reading the manual and searching the forums. Alfred was just asking for screenshots so he could see what you were seeing to better figure out what was going on. Based on what you described I agree with Grit. The Sara starts on the WC and I think the available DDs are old 4 pipers that are fairly short legged. Form the TF, set home base to Pearl and things should be fine. You need to refuel them there anyway.

And you may want to rethink the idea about sending the CVs towards Midway or Wake early in the game. The KB could be lurking in those areas. And unless you are lucky Wake will already be in Japanese hands.

Hopefully helpful.




BBfanboy -> RE: Carriers and turn info (9/28/2020 5:37:33 PM)

quote:

ORIGINAL: fcooke

Green,

This forum is incredibly helpful but people do like for folks to do things like reading the manual and searching the forums. Alfred was just asking for screenshots so he could see what you were seeing to better figure out what was going on. Based on what you described I agree with Grit. The Sara starts on the WC and I think the available DDs are old 4 pipers that are fairly short legged. Form the TF, set home base to Pearl and things should be fine. You need to refuel them there anyway.

And you may want to rethink the idea about sending the CVs towards Midway or Wake early in the game. The KB could be lurking in those areas. And unless you are lucky Wake will already be in Japanese hands.

Hopefully helpful.

Never mind KB - the IJ subs lurking around PH and along the route to the western US ports are very dangerous early on when US ASW is so poor. Make sure you have air naval search up (range four) and ASW too.

PS - you should be saving each turn as you go so if some disaster happens you can reload it and change some settings and see what happens when you run the turn again. This is one of the best ways to learn what the controls do and how it affects the game results.




greenmoray1 -> RE: Carriers and turn info (9/29/2020 9:42:25 PM)

So you are like a surfer nerd who controls the whole forum and all your little kiddies who want to gang up.

I guess I should have known with a forum, just like any forum. You dont get answers you get a click.

And Alfred is in bed with management.

I actually do find better answers to this game and have since my last post, but I will not waste my time anymore.... None of you know me....and the guy that called me dog faced pony face....I guess your an uneducated leftie....ala ole brainless Joe....

Hey Moderator...your forum is a surfer click!

I will not look again ever at this forum.

I have actually been to bloody Ridge, in the Solomons
And to Palau on peleliu

Thought I could relate to you guys but clearly as forums go these type of responses are typical..... It could be a forum with a bunch of old ladies comparing flowers they pick and the newbie lady would get gained up on.

And you all can be nasty because you are just online

So Alfred...you could 14 yrs. Old or 75....

What a sad thing. I think I will figure this game on my own.

I will not look ever again at your replies....im out and glad to be so








Ambassador -> RE: Carriers and turn info (9/29/2020 9:54:28 PM)

Oh yeah, nice way to treat people who try to help you.[:-]




RangerJoe -> RE: Carriers and turn info (9/30/2020 1:24:10 AM)


quote:

ORIGINAL: greenmoray1

So you are like a surfer nerd who controls the whole forum and all your little kiddies who want to gang up.

I guess I should have known with a forum, just like any forum. You dont get answers you get a click.

And Alfred is in bed with management.

I actually do find better answers to this game and have since my last post, but I will not waste my time anymore.... None of you know me....and the guy that called me dog faced pony face....I guess your an uneducated leftie....ala ole brainless Joe....

Hey Moderator...your forum is a surfer click!

I will not look again ever at this forum.

I have actually been to bloody Ridge, in the Solomons
And to Palau on peleliu

Thought I could relate to you guys but clearly as forums go these type of responses are typical..... It could be a forum with a bunch of old ladies comparing flowers they pick and the newbie lady would get gained up on.

And you all can be nasty because you are just online

So Alfred...you could 14 yrs. Old or 75....

What a sad thing. I think I will figure this game on my own.

I will not look ever again at your replies....im out and glad to be so


Good for you.

Green button.




Trugrit -> RE: Carriers and turn info (9/30/2020 10:38:44 AM)


Greenmoray1,

Ouch...That Hurt me since I’ve been a right winger for over 40 years.

I apologize...event though I didn’t call you that.

Don’t take your ball and go home. I’ll help you anyway I can, I always will if I can.
I’m sure Alfred will help you when you clarify your thinking.

You can’t understand this game on your own even though I almost did it about 10 years ago.
Almost is not enough…..not nearly enough.

It might help you to know that no one really learns this game; it is an ongoing process.
Learning never stops.

I apologize…..Come on back…...I’ll help you.

K




PaxMondo -> RE: Carriers and turn info (9/30/2020 10:42:22 AM)


quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: greenmoray1

So you are like a surfer nerd who controls the whole forum and all your little kiddies who want to gang up.

I guess I should have known with a forum, just like any forum. You dont get answers you get a click.

And Alfred is in bed with management.

I actually do find better answers to this game and have since my last post, but I will not waste my time anymore.... None of you know me....and the guy that called me dog faced pony face....I guess your an uneducated leftie....ala ole brainless Joe....

Hey Moderator...your forum is a surfer click!

I will not look again ever at this forum.

I have actually been to bloody Ridge, in the Solomons
And to Palau on peleliu

Thought I could relate to you guys but clearly as forums go these type of responses are typical..... It could be a forum with a bunch of old ladies comparing flowers they pick and the newbie lady would get gained up on.

And you all can be nasty because you are just online

So Alfred...you could 14 yrs. Old or 75....

What a sad thing. I think I will figure this game on my own.

I will not look ever again at your replies....im out and glad to be so


Good for you.

Green button.

+1




BBfanboy -> RE: Carriers and turn info (9/30/2020 3:30:58 PM)

Sigh ... another person who could have enjoyed a terrific game if he was not too emotionally immature to take some criticism for trying to play a deep detailed game as if it could be learned in a couple of days of play. Young people who have been raised in the instant gratification meme of the Internet never learn the patience and persistence needed to be able to play this game.

And they have not been taught by parents and teachers that constructive criticism is meant to help you improve, not to tear down a fragile ego. This is part of emotional maturity, welcoming negative feedback as well as the positive, cheering kind. It is always a struggle to hold back the impulse to lash back at one's detractors, but that is what maturity requires - having control of yourself. You cannot control other people.




LGKMAS -> RE: Carriers and turn info (10/1/2020 10:28:54 AM)

That went south very fast!
Politeness and common courtesy seem to be missing in todays youth. Assuming he is a youth! Polite dissent seems a lost art.
You may disagree with the opinions of others (And I have in the past) but to suddenly start a flame war over two posts is really not on. And to drag current politics into it is just beyond the pale.
Trugrit, I would not waste my time on him.




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