RE: RTB And Attack Orders (Full Version)

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DWReese -> RE: RTB And Attack Orders (10/3/2020 4:03:50 PM)

If you would like to see "AMP" (or its predecessor) in action, take a look at LIVE: Operation Broken Shield 300 scenario. It is the only scenario that I know of that makes use of this "method."

Start it from the Syrian side, but then switch over to the Israeli side. Don't do anything. Just watch. You will see the entire Israeli PLANNED attack, complete with re-fueling, etc. It is ALL planned. The attack times are calculated so that all of the attacks occur at the same time. It EXTREMELY coordinated, and it works great.

It is a VERY UNIQUE scenario, indeed.

A glimpse of things to come, perhaps?

Doug





guanotwozero -> RE: RTB And Attack Orders (10/3/2020 4:12:48 PM)

Thanks, that's got my attention! I've just realised I don't have that Live episode, so I'd better change that...




thewood1 -> RE: RTB And Attack Orders (10/3/2020 4:22:26 PM)

But AMP won't do all of that for you. The scenario designer and player are still going to have a lot of coordination to do.




TheCabal -> RE: RTB And Attack Orders (10/12/2020 10:35:28 AM)

A warning message: RTB (Cause = Bingo fuel), are you sure?

I got the same problem with the AI NOT acknowledging what I wanted them to do... (I knew they were low on fuel). It's easier to understand why a plane crashes after giving such order (no fuel) than searching through menues/options to change the doctrine to whatever and spend too much time figuring out what to choose. Such behaviour-limitations should be optional.




Zanthra -> RE: RTB And Attack Orders (10/14/2020 1:54:52 AM)

I would rather see an doctrine option to allow units with other orders, such as RTB, or refuel, to prioritize air to air engagements with enemies within some range. For example if you have some F/A units on a strike mission and they still have AMRAAMs left after the strike, and some enemy aircraft approach, they will not engage since they are on RTB, they end up sitting ducks. If they checked within some reasonable distance, perhaps the longest use in self defense WRA for any AA weapon they have, for enemy targets, and engaged automatically it would help not just the player side, but the AI side also.




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