Road to Smolesk (Full Version)

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tonybot -> Road to Smolesk (10/2/2020 8:05:35 PM)

Hi, Sorry if this is old news.
I am not new to this game, but has anyone else found this scenario's German fuel supply situation on turn 3 and beyond untenable? I have followed the rest the panzer strategy, the conserve movement points when practical and hq buildup/air drop techniques to no avail. I keep my Corp Hq's within 25 hexes of a railhead and keep my units within 5 hexes of the hqs. By turn 3 the the SU units are already on the Dnepr line and it's not possible to force a crossing with only motorized units. If I force march the infantry to get to the river by turn 3 they are worn out by the time they get there. If I don't force march they take till turn 6. This really makes the scnario almost unplayable as the Germans and ridiculously easy as the Russians.




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