Ken Rutsky -> (5/21/2000 7:29:00 AM)
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This is my first post, so I'll start off by commending you guys on a fantastic job. The new terrain types alone add a lot to gameplay, but the armored combat system: WOW! Not only does the new damage system add realism, but it adds to the game's immersive quality, as well; little details like the optics being knocked out or the radio mast being destroyed just add to the drama.
As far as scenarios, I tend to like smaller games. As long as the situations are interesting, it doesn't matter to me whether they are historical or hypothetical; most games on this scale tend to fudge on the details, anyway. Early-war stuff (Poland, France 40, Eastern Front 41) and the 44 Italian campaign tend to be my favorite, though, again, if the situation is interesting, it doesn't matter.
The scenario included with SP:WaW that best fits what my idea of what a good scenario should be is the adaptation of the old Cross of Iron scenario Breakout at Borisov. It's at the upper end of the size scale for me, but the situation is very fluid and the battle develops in several areas of the map at once. Each of these areas presents a different type of tactical problem, heightening interest and keeping things from bogging down overall. A very well-designed situation, and an impressive adaptation.
Well, those are my thoughts. Hopefully, soon I'll have some time to prepare some scenarios of my own, so I can contribute something to this fantastic game!
Ken Rutsky
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