decaf -> RE: Operation Folgore, destroying runnways? (10/11/2020 2:10:44 PM)
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Dear Swant You are quite right. There are some old scenarios that have/had scoring tied to destroyed runways (destroyed as in -- not on the map anymore). See the thread, and post #7 by Dimitris, Oct 24, 2017 @ 2:07pm https://steamcommunity.com/app/321410/discussions/0/1483232961051567859/ Note it is possible to destroy a runway (destroyed as in -- not on the map anymore), but it takes a nuke. CMANO / CMO has an incremental damage model described by Dimitris, 7/6/2017 8:15:30 PM Note post #15 of: https://www.matrixgames.com/forums/tm.asp?m=4310316 The key extract: ------------------------------------------------------------ * At between 75% and 100% integrity level (ie. 0-25% damage), the runway can handle very large aircraft. * Between 50% and 75% integrity it can handle up to large aircraft. * Between 25% and 50% integrity it can handle up to medium aircraft. * Between 10% and 25% integrity it can handle up to small aircraft. * Between 1% and 10% integrity only STOVL aircraft or helicopters can operate And, just to provide some context: ------------------------------------------------------------ very large aircraft (26.1-75m long) C-5B Galaxy large aircraft (18.1-26m long) F-15E Strike Eagle medium aircraft (12.1-18m long) F-35A Lightning II small aircraft ( 0 -12m long) RQ-1B Predator UAV STOVL/helicopters AH-64D Apache Longbow So, you see, it is possible to get a mission kill on a runway, depending on the type of aircraft it serves. Also note, at the end of the Dimitris post: "We do also model repairs...". So that, for a long scenario, one may need to go back and re-damage a runway. For these old scenarios, I would easily recommend firing up the editor, and altering the scoring criteria to some damage number in the ranges indicated above. And for new scenario designers, I would also suggest the same if you want to reward your players for runway carnage. <smile>
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