madmatx -> RE: Longest Day Updated to 5.50.32 (12/23/2020 10:37:18 PM)
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I also am involved in the Meuse campaign - on the German side. The indestructible heavy French tanks and the ahistorically excellent French command lead to a very disheartening experience. I believe historical documents show that the Germans were actually able to disable the French char B1 bis.... In fact, I would like to think that my troops would know to aim for the tank treads and drive wheels after their rounds had bounced off the hull and turret a couple dozen times. :) But to the point at hand: damaged vehicles returning to combat. I like Mooxe's description of the problem - documentation is always an issue, and knowing how the game works. I can appreciate that some elements are unknowable, but only when one can intuitively learn to work with it. And Crackwise and others mentioned having options that could be selected - or perhaps scaled? In any campaign game, logistics and cohesion would/should play an important part. If those are already part of the (original) calculus to determine whether or not a vehicle returns to service, by all means keep them in! I do want to say, I very much enjoy playing Close Combat with the worldwide community, I'm already looking forward to the next campaign, andI very much appreciate Matrix' continued support for these games.
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