Scottydawg -> Cockellshell Heroes... (10/18/2020 9:38:18 PM)
|
I recently played a PBEM game as the Axis, and noticed at some point early in the game that St. Nazaire, as the script-opted upgraded port from which to build German submarines from, was at a supply level of one/(1). This remained the same throughout the entire game--it never went any higher than one. After the match I did question my opponent about this; he said only that he did opt for the "Cockellshell Heroes" script and that the attack had been made successfully. A single successful attack however seems unlikely to take out the port indefinitely to a level 1 supply...right? Might this be a glitch...has anybody else had this happen? Is the damage caused by a successful raid on St. Nazaire permanent?
|
|
|
|