Common method to determine naval values (Full Version)

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macgregor -> Common method to determine naval values (10/28/2020 12:39:09 AM)

I'm curious from those who have made scenarios(or not but like myself, have contemplated the task)who have come up with a formula to determine naval values. There's speed, attack, defense, agility, shell weight, and range. Toaw3 is generic. Toaw4 deserves more I think. I like what I've seen in some new scenarios, but they're all different.

I'd like to post a list of all ship classes and their more unique combat values for TOAW. I think the TOAW community in general would benefit from any possible standardization of the format. Perhaps naval planes as well. Anyway, I'm just going to hopefully open a discussion about it because, while I can get the specs anywhere; how to convert them into combat values begs a conversation with someone who knows more intimately exactly what should go into them.




larryfulkerson -> RE: Common method to determine naval values (10/28/2020 2:11:40 AM)

WITP-AE has a wealth of information about ships, planes, and LCU's from both sides of the conflict. Leaders as well. It's where I go when I need to know the range of the B-17E/F or the B-24B or the P-38A, etc. I trust the WITP-AE team to have done their homework and have distilled the stats down to game level for us. I bought it about 10 years ago for $80 and I've gotten my money's worth out of it several times over. Enough of the infomercial.

[image]local://upfiles/16287/2DBF1528CDB440D7AC10864553D0DA90.jpg[/image]




cathar1244 -> RE: Common method to determine naval values (10/28/2020 8:07:58 AM)

Mac,

Have you looked at the " Whats new v4.pdf " file (part of installation) ? There is a fair amount of information regarding the nqp file and its values in that document.

Cheers




macgregor -> RE: Common method to determine naval values (10/28/2020 8:01:17 PM)

Thanks Larry and Cathar. I hope you're doing well Larry! That looks like a great game witp.




Lobster -> RE: Common method to determine naval values (10/29/2020 12:46:02 PM)


quote:

ORIGINAL: larryfulkerson

WITP-AE... Enough of the infomercial.



[:D]




Curtis Lemay -> RE: Common method to determine naval values (10/29/2020 7:58:54 PM)

Speed, armor, shell weight, and range are raw figures that can be found online. Agility is speed times a ship-type factor.

Attack and Defense values are discussed here:

https://www.matrixgames.com/forums/tm.asp?m=1403648




larryfulkerson -> RE: Common method to determine naval values (10/30/2020 3:51:53 PM)

I've had a request for some WITP-AE stats on Allied Aircraft and so I did a cut and paste of a large number of them. Enjoy.
[image]local://upfiles/16287/276C7D023B2E454692D0271E05E090D1.jpg[/image]




cathar1244 -> RE: Common method to determine naval values (10/30/2020 5:32:21 PM)

Thanks Larry.

Cheers




macgregor -> RE: Common method to determine naval values (10/30/2020 11:52:50 PM)

Thank you Curtis for the equations! And thank you all for responding.




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