Too many of this type of decision ? (Full Version)

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nukkxx5058 -> Too many of this type of decision ? (10/28/2020 8:02:50 PM)

A leader does something and you are asked whether you:
- ignore leaders action
- support leaders action
- reverse leaders action
- discipline the leader.

And the price to pay is (among others) a raise in unrest.

I have one nearly each turn. It's too much IMO.

What do you guys think ?




Atomikkrab -> RE: Too many of this type of decision ? (10/28/2020 8:24:03 PM)

Its caused by poor relations with leaders generally.




Daza99 -> RE: Too many of this type of decision ? (10/29/2020 6:14:14 AM)

Yes i think it repeats too often, I would like to see more variety which also could tap into world building, im sure some people in the community could come up with suggestions and ideas, (heck imagine having the GPT3 hooked into the game for events https://en.wikipedia.org/wiki/GPT-3) I would like to see more variety of events too to keep things interesting and again continue to world build.




solops -> RE: Too many of this type of decision ? (10/30/2020 4:13:46 AM)


quote:

ORIGINAL: Daza99

Yes i think it repeats too often,

++1
Tedious. Unnecessary. Distracting.




nukkxx5058 -> RE: Too many of this type of decision ? (11/16/2020 4:24:31 PM)


quote:

ORIGINAL: Atomikkrab

Its caused by poor relations with leaders generally.

It seems you are right. I don't have these messages anymore in my new game. Any yes, my relations with leaders are rather good.




eheiser -> RE: Too many of this type of decision ? (11/16/2020 4:56:55 PM)

I agree. These decisions are part of a downward spiral with disaffected leaders.




eddieballgame -> RE: Too many of this type of decision ? (11/16/2020 7:18:16 PM)

Leaders & maintenance of (their desires & egos) adds a unique challenge to an already rich gaming experience.
Could it be filtered a little per the amounts of decisions per turn?
Possibly, but I am fine with the current format & with whatever else Vic comes up with in the future per this particular challenge in the game.

Maybe even this part will be given access to 'modders' in the (near?) future.




Destragon -> RE: Too many of this type of decision ? (11/17/2020 2:35:51 PM)

The events exist to create conflict and tension between your leaders, so that you don't just have everyone constantly be sufficiently happy.
I'm think that these events coming up actually depend on the personal values of the leader, although I dunno the specifics. It might be a good idea to just get rid of your more problematic leaders.




KingHalford -> RE: Too many of this type of decision ? (11/17/2020 9:38:32 PM)

It's there to encourage you to look after your leaders loyalty. They also improve their abilities after certain rolls.




RyanCrierie -> RE: Too many of this type of decision ? (11/18/2020 7:37:00 PM)

I made a similar suggestion in the suggestion forum:

---------------------

Right now, I'm not liking the decisions feature very much.

The reason for it is that for every interesting decision like "we've found an ancient laboratory underground, what do we do?" decision, there's 1,000,000 other decisions made by my dumbass leaders who are constantly getting into bar fights, making wrong decisions, etc to the point where I want to summarily execute them for being so stupid. (and I have, I've done the NIGHT OF THE LONG KNIVES once I've gotten assassination strategems).

I can understand the rationale behind the feature, because there's a lot of real world history behind all of it -- for example, Laventry Beria, head of the NKVD/MVD -- was a notorious sexual predator per wiki:

quote:

At Beria's trial in 1953, it became known that he had committed numerous rapes during the years he was NKVD chief.[23] Simon Sebag-Montefiore, a biographer of Stalin, concluded the information "reveals a sexual predator who used his power to indulge himself in obsessive depravity".

According to official testimony, in Soviet archives, of Colonel Rafael Semyonovich Sarkisov and Colonel Sardion Nikolaevich Nadaraia – two of Beria's bodyguards – on warm nights during the war Beria was often driven around Moscow in his limousine. He would point out young women to be taken to his mansion, where wine and a feast awaited them. After dining, Beria would take the women into his soundproofed office and rape them. Beria's bodyguards reported that their duties included handing each victim a flower bouquet as she left the house. Accepting it implied that the sex had been consensual; refusal would mean arrest. Sarkisov reported that after one woman rejected Beria's advances and ran out of his office, Sarkisov mistakenly handed her the flowers anyway. The enraged Beria declared, "Now it's not a bouquet, it's a wreath! May it rot on your grave!" The NKVD arrested the woman the next day.[24]

...

Before and during the war, Beria directed Sarkisov to keep a list of the names and phone numbers of his sexual encounters. Eventually, he ordered Sarkisov to destroy the list as a security risk, but Sarkisov retained a secret copy. When Beria's fall from power began, Sarkisov passed the list to Viktor Abakumov, the former wartime head of SMERSH and now chief of the MGB – the successor to the NKVD. Abakumov was already aggressively building a case against Beria. Stalin, who was also seeking to undermine Beria, was thrilled by the detailed records kept by Sarkisov, demanding: "Send me everything this asshole writes down!" Sarkisov reported that Beria had contracted syphilis during the war, for which he was secretly treated (a fact Beria later admitted during his interrogation). The Russian government acknowledged Sarkisov's handwritten list of Beria's victims in 2003; the victims' names will be released in 2028.


But as it is, the current "leader makes bad decision" ratio is over too much trivial stuff and happens far too often for it to be meaningful, since you're constantly either pissing off your zones with high unrest or destroying relationships with your leaders.

SUGGESTION:

Add options for game settings to change how often such decisions have to be made; and put a little bit more work into the "I did something bad" story elements rather than the trivial "broke up bar fight" etc we have now.




KingHalford -> RE: Too many of this type of decision ? (11/19/2020 1:01:53 AM)

The game is designed to get around this: if there are too many you can just leave it to the AI to resolve them. There are only a very few that require direct action from the player if you're not interested in going through all of them.

I do agree it'd be good to have an option to change their frequency however.




KarisFraMauro -> RE: Too many of this type of decision ? (12/15/2020 9:31:06 AM)

I see them as a pretty easy way to fiddle with my regime profile, but maybe as I play more it'll get start to get tiresome. Hopefully I don't run into any leaders as nasty as Beria, something that extreme would probably raise eyebrows amongst the, ahem, standards and practices demographic...




Daza99 -> RE: Too many of this type of decision ? (12/15/2020 7:38:54 PM)

Hopefully if modding tools or whatnot is given in future we can add our own packs of these types of events, i would like to see more variety so that it wont feel as stale after seeing all the default ones in a single game or two. As well as other types of unrest and possibly sabotage due to high unrest (where perhaps a template script is available were we can set a parameter or conditions for some of these to trigger.)




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