Falcon3154 -> RE: New Scenario for Testing: Med Conflict 1994 (2/4/2021 10:19:56 AM)
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I like it. Very promising. [:)] But I think it is somehow broken? When I initiate an attack on Tripolis, the enemy shoots at around 130nm on my fighters. But I was only able to see the missiles, not the unit firing it. As the distance is very high, thats okay for sure. But then I set up a low level attack and was able to get very close to them. Sure, firing on them with sidearms and harms in the BOL mode worked, but I couldn't use mavs or bombs as my jets were 2 or 3 miles away from the launcher, without seeing them. Which was kinda frustrating, as I like this era of scenario (Tomcats, Intruders, Vikings... just nice stuff :)) and that the scenario is a long-term one, where you don't have only one or two strike runs, cause they always need 6hrs to refill. So the setup is very nice. :) But as I kept fighting ghosts I went in the editor to have a look on the libyan side (what I usually don't to, cause it takes some surprises) and noticed that there aren't any launch sides or radars where they where in my mission. Kinda weird. [&:] I'm using CMO on the actual version. Another litte point I noticed is that there aren't enought weapons on the CV for 5 days. Actually the Tomcats only have the Sparrows under their wings available, not a single one more in the CV Mags. That was easy to change for me as a noob in the editor, but that could need a little polishing as well. Looking forward for an update and/or answer. As said... very nice scenario already. :)
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