castor troy -> RE: CAP (11/11/2020 6:56:34 PM)
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quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: DesertWolf101 Do you guys know what happens if TB come in at a crazy high altitude like 25,000 feet? I am wondering if you need a high CAP to get those or if it is assumed that you instead need a low CAP to intercept them when they drop down for torpedo attack. If the former, seems like a way to game the system. Edit: Reading BBfanboy's post prior to mine, it would seem that there are two phases to the intercept, the approach and the final run in. Is that correct? If you set the altitude for the TBs to fly at 25,000 and they care capable of flying at that altitude, that will be their approach altitude. They will then descend to 200' to drop torpedoes. I am not sure of RJ's assertion that they will also drop to 200' with bombs. I always understood that once they were armed with bombs they would no longer be eligible to use the AI's torpedo attack profile. Yes, there are three interception/AA phases: approach, attack, and egress. Torpedo bombers with bombs never drop to 200ft for their attacks, they drop their bombs from the altitude you set them to. The only difference I know of is the Grace but she isn't a torpedo bomber but a dive bomber that can carry a torpedo. So with bombs the Grace will do dive bombing and with a torp she will do a torp run.
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