restoring readiness (Full Version)

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franklin1000 -> restoring readiness (11/11/2020 10:19:13 AM)

Just found out not to attack under 75%. Wondering what else I missed.

If you move you lose readiness. Not moving restores readiness.

If you are defending, do you lose readiness?

The closer you are to a road the quicker you restore?




Maerchen -> RE: restoring readiness (11/12/2020 12:20:30 PM)

There is a cultist unit strat card that keeps up your unit readiness. I play that very often, as it is a free attachment to a unit.




Soar_Slitherine -> RE: restoring readiness (11/12/2020 1:36:42 PM)

Units lose readiness when they take hits in combat. Defenders suffer reduced penalties from lack of readiness compared to attackers, though it is a significant factor for them nonetheless.




Saros -> RE: restoring readiness (11/12/2020 2:05:35 PM)

Also units restore readiness every turn based on having full supply and modified by rolls of their OHQ commander. You can click the readiness button on a unit to see the calculation from last turn.




franklin1000 -> RE: restoring readiness (11/12/2020 5:39:45 PM)

thanks




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