Nachtjager -> RE: Taking a fortified city (11/15/2020 3:22:36 PM)
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ORIGINAL: PaulAllen1982 Hi all, Does anyone have any tips for taking a well defended city from a major? Can the enemy be "starved out"? I've got an enemy capital surrounded but it's got a shedload of troops in it, and even when mounting an attack from all directions the combatodds are in their favour. I'm assuming I'll need to pound them with artillery for a while but I have no idea how many turns to do this for or how to identify if the enemy units are being affected by supply shortages. Any advice gratefully received. In my opinion the two most important metrics to be keeping track of here are readiness and entrenchment. Both of these stats can be observed in the bottom right corner even on enemy units, depending on your recon level. You never want to attack without high readiness, so make sure you're not throwing your troops into hopeless attacks or moving them around too much before you want to strike the final blow. You definitely want to reduce enemy readiness and entrenchment as much as possible, and this is where artillery comes in. On the text screen of the combat report, again, depending on recon, you can see the before and after of these stats. A couple good barrages by an independent artillery battalion or two should be good to reduce the hex enough for the rest of your forces to move in, depending on the hex terrain. There is a massive difference in performance between a unit dug into a ruins hex at 100 readiness and 250 entrenchment and the same unit recently bombarded at 50 readiness and 100 entrenchment. As others have mentioned, starving them out isn't a particularly viable strategy.
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