BeirutDude -> RE: Scenario for play test: The Curacao Crisis 11/17/20 (11/29/2020 4:03:11 PM)
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12-9-2020 Update... Simple update (I hope), but I'm hoping it doesn't slow down performance in either scenario. The idea behind the Russians in this scenario is for them to be intelligence "TattleTales" but not to spontaneously engage the OAS/become belligerents. Problem is with a "Friendly" Russia-Venezuela posture, the Russians seem to be jumping in whenever the Venezuelans and OAS go at it. So to stop that and still allow the Russians to share intel with Venezuela (be "Friendly" rather than "Neutral") I have set a Lua script that checks, every second of regular time, to reset the OAS-Russian and Russian-OAS postures to "Unfriendly." So hopefully, if a "Hostile" trigger occurs between the two it will reset to "Unfriendly" before anything can happen. Also the Russian Doctrine has been set to "Hold". BTW, if you sink Russians, it may feel good, but cost the OAS Victory Points! So if this bogs you play down please say so, but being a simple check I think not.
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