El_Condoro -> RE: Is there "For Dummies" Guide to the Game Editor? (5/28/2021 9:37:56 PM)
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(Assuming you have made a copy of the official campaign) If I was going to do that, there are two files to edit: 1. popup.txt - set #FLAG= 0 on the Graf Spee historical event so that it doesn't appear. 2. unit.txt - this will place a unit in the designated location at the designated date. { #NAME= Graf Spee arrives back in German port #POPUP= The Graf Spee ... #IMAGE= if you have one in the \Media folder for the event image.png #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] - if it is always to fire #LINK= 0[0] - if a DE is made to trigger the event, enter the correct numbers here #TRIGGER= 100 - this will make it fire 100% of the time, all other criteria being met #PRIVATE= 1 - if just for Axis player, 0 otherwise #DISPLAY_TURN= 1 - if for Axis player #COUNTRY_ID= 45 (Germany) #FULL_RESEARCH= 1 - if it has the current research level #DESTINATION_RESOURCE= the map co-ord of the port at which it arrives #DATE= 1940/1/1 - the date you want it to arrive #FAILSAFE_DATE= 1940/2/1 - if the event must fire by this date #VARIABLE_CONDITION= 45 [1] [100] [0] - any variables (this one is Germany is mobilized and not surrendered) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] - if unit conditions needed. This example is blank #UNIT= 38 [10] [0] [Graf Spee] - I'm not sure what you will designate the Graf Spee (I have selected Cruiser = #UNIT_ID= 38), at full strength and no experience. Set it according to your idea. }
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