Capitaine -> (8/13/2003 9:42:27 PM)
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Once again, to give the benefit to the larger picture of the design, perhaps the airpower level in the game is based in part of the flak capability of the units in the game. The actual use of the units, though, is limited to their "historical" effectiveness as combat units, since their anti-air function is abstracted. Just a guess. Were they missing, many would complain about it, and they do have some combat value even w/o considering their effectiveness vs. aircraft. It's a matter of scale, as was noted, and I agree pretty much with Belisarious that Flak units wouldn't break up a dedicated ground support mission. Might take out some planes, but the air attack is still going to take place. The problem would be, IMO, with the "overkill" were these units given some kind of effect on air attacks. Sometimes, a good abstraction is better than what can be nothing other than imperfect "precise modelling".
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