RangerJoe -> RE: Op Modes and general scope of capabilities for Engineers (11/29/2020 10:41:05 PM)
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ORIGINAL: BBfanboy quote:
ORIGINAL: Nomad Here is thread started by JWE about Engineers and such. It was to explain how DBB uses things, but this excerpt explains things. https://www.matrixgames.com/forums/tm.asp?m=2594995 quote:
Engineers: The “name” of a device does not matter, only the device data matters. Any Eng unit can always build, but if it has Anti-Armor <1, it cannot reduce forts. If it has Anti-Soft <9, it cannot AV. If it is “named” Construction or Labor Eng, but is a Type = 23 (squad), it will not build. If it also has a-a <1, and a-s <9, it won’t do anything but eat (i.e., nothing but ‘bodies’). So there is a matrix of different Eng squads that represent a mix of abilities; build stuff, reduce forts, able to AV, some of the above, none of the above. DaBigBabes uses this matrix (according to our appreciation as to how it falls out) to help limit in-game tempo, by limiting in-game infrastructure. I am using scenario 1 data. Note, the name is just a string in the editor and has no meaning what so ever. Note, if the device is a type = 24 (engineer) then it can build. There is no difference between a Combat Engineer and an Engineer when it comes to building. They are both type 24. An Engineer, device #251 has an a-a of 1 and a a-s of 9, therefore it will reduce forts and attack in the fire phase. Careful with uncommon abbreviations - I had to think quite a while before guessing that a-a means anti-armor and a-s means anti-soft. I could only do that because I have done some playing around in the Editor. For newbies and those that have not delved into the editor, the abbreviation will just raise a blank screen in their heads. Not fair to them. Wrong. You are supposed to dazzle newbies with your brilliance and baffle them with your bull feces.
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