MVP7 -> RE: Is any new release for Strategic Command planned? (12/7/2020 8:08:48 PM)
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I don't think Napoleonic (or any 19th century or older wars) would work particularly well with the SC system. There would be even less unit types than in WW1, probably just a few infantry types, couple cavalry types, couple artillery types, and a handful of ships. There would be no real room for technological advancement either unless the campaign covered the entire century in some Total War/Victoria II-esque form (which the engine is not really designed for). --- WW2 Pacific could be very interesting. There is a distinct lack of strategic Pacific war games that would fall between the gargantuan 'War in the Pacific' and the more casual ship games. Concentrating on the Pacific would require total overhaul of the SC naval mechanics though. Other than the naval mechanics, the biggest challenge in Pacific theater is avoiding a situation where the campaign is effectively decided in the first couple turns: Either the Japanese get the US navy and force them out of the war very early, or they lose the war. There's little uncertainly in the outcome after the opening compared to the WW2 on the whole, not to mention the WW1 which I think is by far the most open ended of the conflicts depicted in SC games. This seems like the most likely next game in the series unless they have gone with some smaller conflict like Spanish Civil war or start the next generation of SC with another War in Europe, both of which seem unlikely. --- An interesting option could be alternative history setting. Something like the Kaiserreich universe from the Hearts of Iron mod of the same name. The greatest benefit of this would be the freedom to create a far more unpredictable and open ended conflict than what WW1 and WW2 allow. However in practice that would require moving away from the Axis/CP-vs-Allies/Entente structure of the game which would be technically very challenging I imagine. The greatest downside of this approach would be that it moves away from the historical events which I think are the greatest strength of SC series. SC doesn't force the player to make historical decisions but it clearly steers the conflict towards it's historical course if you can't make the difference, which in my opinion is an unique and excellent balance between more scripted and the more open strategy games on the market. --- Whatever the next game/expansion in the series is, I'm looking forward to it :).
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