FOARP -> RE: Unit availability date issue (11/27/2020 1:07:36 PM)
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ORIGINAL: BillRunacre I wonder if the easiest thing to do would be to copy your event files to a safe place. Then recreate the modded campaign by opening up the official campaign you created it from, hitting File -> Save As, and then once it has saved, pasting your own event files over that new campaign's. You will then need to update the Events in the Editor, but as long as you only changed any Events, everything should be good to go from there. Hi Bill, Unfortunately this isn't based on an official campaign - everything was written from scratch. EDIT: I tried to recreate this in a different way by backing up the existing script files and then over-writing them with blank one and saving in the editor, but when I loaded up the scenario with the blanked scripts the units still weren't available until 20 April 1915. I don't know where this switch making units not available to build until this date is. My last clean back up was before I started scripting the event files and doing some more work on the map so that's a lot of work wasted if I can't fix it.
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