Protonic2020 -> RE: Making a Better Artificial Ignorance (12/4/2020 9:46:42 AM)
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ORIGINAL: AlvaroSousa A.I. takes time to develop at a decent level for any game of this scale. There is a reason why players think the HoI A.I. is horrible or the Civilization A.I. is horrible. It is too difficult to create one for a game of this scope and size with complex rules. Even World in Flames has no A.I. because it is simply impossible to do for that game. Also consider the player. If you are an excellent WarPlan player who beats every human. What chance does an A.I. of an already complex game have vs you? There is literally no challenge. A reason for why, if anything, i would want to get down deep and dirty with programming games these days as a backseat observer only of all games so called AI, not typing so called AI programming now since that would just sound like brute criticism of all who do it as a profession. But AI by definition should at least until itīs capable of playing a game and making smart decisions and learn to improve itīs game play NOT be called AI since intelligence by definition is to be able to evaluate itīs performance and be able to adjust to the opponent itīs engaging. To adapt and have a goal set for it to reach meanwhile having the tools to know itīs environment and be able to use and navigate within the environment as well as it possibly can. But iīm totally illiterate personally when it comes to game programming so excuse me? (Thanks) [sm=00000947.gif] quote:
ORIGINAL: AlvaroSousa Of all the A.I. I have seen from these kinds of grand strategy games I'd say SC3 has the best one. But it is due to over a decade of modifying and improving. What game is "SC3" short for? I certainly will check it out if it rhymes with my preferences overall. I have to ponder on it, canīt be too difficult to figure out on my own now. (Yes it was, guessing it. I give up). [&:] Strategic Command 3! Perhaps, iīm on it....
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