HalfLifeExpert -> RE: New Scenario: Dire Straits, 1990 (12/5/2020 9:26:08 PM)
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Thanks for your feedback quote:
ORIGINAL: Tom Konczal Played your scenario this morning. If I may be blunt, very interesting but very boring for the following reasons: #1 Helos were not loaded at the start of the scenario. Took 4 hours to load and launch. Was this intentional? #2 OSA's never moved. They were found by the P-3 and 2 Harpoons took out the first two and on the next P-3 scan, I noticed the 3rd and last Osa was still sitting there at speed 0. They never moved. Third Harpoon sunk him. I actually already corrected those with a second version I posted not long after the first. The Osas are now assigned to their mission. I armed One helo on each escort, with another readying. quote:
#3 No subs ever attacked. I moved at speed 7 to avoid any cavitation. I checked afterward with the editor and believe the 2 eastern subs are way to far to the east and the single west sub has too much area far away from the straight path to Pusan that I took. Hmm, perhaps I made their mission areas too big, I'll narrow them in the next version shortly. quote:
#4 The scenario went on to the end and didn't end when I had safely brought all of the ships into the Pusan designated area. Yeah I'll look into that straight away. Hopefully it will be fixed in version 3. quote:
#5 There was no score at the end of the scenario even though every ship entered the harbor designated area. I intended to set it up where you get 100 pts (and thus a triumph) by getting the ships to the safe zone, the above should hopefully fix that too. Thanks again, I hope to have version 3 up pretty soon.
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