RE: Naval Attack Altitude for two engine bombers (Full Version)

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rustysi -> RE: Naval Attack Altitude for two engine bombers (12/14/2020 4:30:39 AM)

quote:

Thus the use of delayed fuze.


Yeah, I've seen films where the splash of the bomb itself causing the plane to crash.




Lowpe -> RE: Naval Attack Altitude for two engine bombers (12/14/2020 12:14:33 PM)

No doubt timed fuzes help, but it still was a high skill operation:

Here is an A20 hitting a Japanese merchant...at Wewak in 1944.



[image]local://upfiles/44178/140297C87329490B99C0661C600E6CFB.jpg[/image]

Btw, as far as I know, there is no JFB HR that prevents twin engine bombers from pursuing this tactic. Most of the HR I see are limited to 4E HB, and even then a lot of the time it is ok for USN to do skip bombing.

I have played HR games and no HR games. Whatever the two players decide is ok by me...just have fun.[:)]




rustysi -> RE: Naval Attack Altitude for two engine bombers (12/15/2020 3:48:24 AM)

quote:

Btw, as far as I know, there is no JFB HR that prevents twin engine bombers from pursuing this tactic


No is looking to restrict everything, the 'real problem' seems to be with the 4E's, because of the number of bombs they carry.




Yaab -> RE: Naval Attack Altitude for two engine bombers (12/17/2020 9:51:59 AM)

Is the amount of bombs halved at 100-1000 feet? It seems the Dutch 139Wh bomber only carries ONE bomb instead of the default THREE bombs.




Ian R -> RE: Naval Attack Altitude for two engine bombers (12/17/2020 11:34:49 AM)

Well, 3/2 = 1.5 round down is one right?

No doubt the JFBs have a different view.




Yaab -> RE: Naval Attack Altitude for two engine bombers (12/17/2020 11:50:23 AM)

Well, it just seems strange to fly a twin-engine bomber with just one bomb. The standard bomb for 139WH is a 300kg (600lb) bomb. Would make more sense to fly with i.e two 150kg (300lb) bombs when the code halves uneven load of bombs. Accounts of skip bombing mention releasing a stick of two to four bombs. It just feels like 139WH is a retarded dive-bomber.




Encircled -> RE: Naval Attack Altitude for two engine bombers (12/17/2020 2:04:00 PM)


quote:

ORIGINAL: Yaab

Well, it just seems strange to fly a twin-engine bomber with just one bomb. The standard bomb for 139WH is a 300kg (600lb) bomb. Would make more sense to fly with i.e two 150kg (300lb) bombs when the code halves uneven load of bombs. Accounts of skip bombing mention releasing a stick of two to four bombs. It just feels like 139WH is a retarded dive-bomber.


Well, in the game, you have a simple choice

Fly at low level with one bomb, and maybe hit something, or fly higher to get three bombs, and watch them all miss, almost all the time [;)]




rustysi -> RE: Naval Attack Altitude for two engine bombers (12/17/2020 8:41:29 PM)


quote:

ORIGINAL: Ian R

Well, 3/2 = 1.5 round down is one right?

No doubt the JFBs have a different view.


Um, not sure what you're referring to here... If it is that bomb load is cut in half at 1k' and below, I have no different view.




Ian R -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 12:42:36 AM)

quote:

ORIGINAL: Yaab

Well, it just seems strange to fly a twin-engine bomber with just one bomb. The standard bomb for 139WH is a 300kg (600lb) bomb. Would make more sense to fly with i.e two 150kg (300lb) bombs when the code halves uneven load of bombs. Accounts of skip bombing mention releasing a stick of two to four bombs. It just feels like 139WH is a retarded dive-bomber.


The code halves the bombload of not-attack bombers bombing ships at low level. It looks like it rounds fractions down.


quote:

ORIGINAL: rustysi

Um, not sure what you're referring to here...


I am referring to IJ players demanding a house rule that there should be no level bombing of ships at all from aircraft below 10k ft, they don't think the built in penalty is sufficient.




Lokasenna -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 2:45:19 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Ian R

I just did some searches and found this, per CR Sutton:

quote:

Yes, all non-attack type level bombers use the reduced bomb load when bombing ships below 6k. Attack type bombers (late B25s for example) use their full load and when set below 6k will always drop down to 100 feet and strafe and bomb. The strafing should suppress return AA fire. Fighters and fighter bombers when set to naval attack at 1,000 feet and lower will drop down and attack at 100 feet. They will strafe but I do not think they suppress flak. At all other heights fighters level bomb.....&

Against light naval targets I always set medium bombers to 1,000 feet. The reduced bomb load is compensated by better accuracy.


https://www.matrixgames.com/forums/tm.asp?m=3842892&mpage=1&key=bombers%2Clow%2Caltitude?

It seems the developers already built in a reduction.



Later the code was changed to make the difference between Low Level and "High" Level bombing 2000 feet instead of 6000. At that height the heavy bombers probably would get a lot of hits with no bomb load reduction.


Nope - "Low" only kicks in at 1000. At 2000 it uses standard skill.




Lokasenna -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 2:46:16 PM)


quote:

ORIGINAL: Ian R

quote:

ORIGINAL: Yaab

Well, it just seems strange to fly a twin-engine bomber with just one bomb. The standard bomb for 139WH is a 300kg (600lb) bomb. Would make more sense to fly with i.e two 150kg (300lb) bombs when the code halves uneven load of bombs. Accounts of skip bombing mention releasing a stick of two to four bombs. It just feels like 139WH is a retarded dive-bomber.


The code halves the bombload of not-attack bombers bombing ships at low level. It looks like it rounds fractions down.


quote:

ORIGINAL: rustysi

Um, not sure what you're referring to here...


I am referring to IJ players demanding a house rule that there should be no level bombing of ships at all from aircraft below 10k ft, they don't think the built in penalty is sufficient.


I mean... I guess I should say this is the only house rule I don't care about it.

I'd agree to it instantly because I'd never do it - not because it's too effective, but because it's the very opposite.




RangerJoe -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 3:34:49 PM)

2E medium Torpedo bombers that bomb low carry the full bomb load if there setting is for "Torpedo" and not "Bombs" so the Japanese have an advantage there early. Think of Betties and Nells dropping six bombs at low level, with the long legged Nell (ain't she a beauty with those lovely, long legs?) going out to 21 hexes? Think of the Thundering Heard trying to escape from Manila getting hit by those. Plus, those 2Es can fly with a full load of bombs that way from even a level 2 airfield.

Note: those 60 kg bombs are over twice as heavy as a 5"/38 caliber shell so they will do a lot of damage to soft skinned targets.




witpqs -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 3:41:02 PM)

Concur on 'low' being 1,000 feet; easy to see when you train pilots.

I've noticed that Attack Bombers, even when set to 5,000 feet, drop down to low altitude for ground attack. I don't see many opportunities for Attack Bombers against naval targets, so I don't know if the same thing happens during naval attacks. Something to watch out for.




Sardaukar -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 4:42:26 PM)


quote:

ORIGINAL: witpqs

Concur on 'low' being 1,000 feet; easy to see when you train pilots.

I've noticed that Attack Bombers, even when set to 5,000 feet, drop down to low altitude for ground attack. I don't see many opportunities for Attack Bombers against naval targets, so I don't know if the same thing happens during naval attacks. Something to watch out for.


If you set attack bombers to 6000ft or higher, they level bomb, lower than that and they do their "attack bomber stuff". [8D]




Sardaukar -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 4:44:20 PM)

I use my personal "house rule" vs. AI that 2-E bombers can use 1000ft but not 100ft and 4-E 6000ft lowest before 1943, then 1000ft.




BBfanboy -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 6:48:23 PM)


quote:

ORIGINAL: Lokasenna

I mean... I guess I should say this is the only house rule I don't care about it.

I'd agree to it instantly because I'd never do it - not because it's too effective, but because it's the very opposite.


At game start as Allies, low level naval bombing does seem pretty ineffective, but if you train the pilots in LowN they can be pretty good against merchies. Japanese merchies have little or no AA to deter the bombers and their escorts don't seem to be able to do deflection shots (leading the target accurately).




rustysi -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 6:52:33 PM)

quote:

a house rule that there should be no level bombing of ships at all from aircraft below 10k ft


Not all. That's only in relation to the 4E's, and usually excludes the naval 4E's.




rustysi -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 6:57:18 PM)

quote:

Think of Betties and Nells dropping six bombs at low level,


Yeah, those 60Kg bombs aren't going to impact any warship above a DD, and try to get a hit on a DD from a level bomber.

BTW, no Japanese air unit has lowNav training at the start of the game.




Lokasenna -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 7:02:23 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

I mean... I guess I should say this is the only house rule I don't care about it.

I'd agree to it instantly because I'd never do it - not because it's too effective, but because it's the very opposite.


At game start as Allies, low level naval bombing does seem pretty ineffective, but if you train the pilots in LowN they can be pretty good against merchies. Japanese merchies have little or no AA to deter the bombers and their escorts don't seem to be able to do deflection shots (leading the target accurately).


I stand by my statement, even assuming they were ace naval bombers. This is a poor use of the 4E assets.




rustysi -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 7:06:35 PM)

quote:

I mean... I guess I should say this is the only house rule I don't care about it.

I'd agree to it instantly because I'd never do it - not because it's too effective, but because it's the very opposite.


Coming from someone I consider a good player that plays the Allies this could make the whole discussion moot. And AFAIK he doesn't care for HR's.




BBfanboy -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 7:11:52 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

I mean... I guess I should say this is the only house rule I don't care about it.

I'd agree to it instantly because I'd never do it - not because it's too effective, but because it's the very opposite.


At game start as Allies, low level naval bombing does seem pretty ineffective, but if you train the pilots in LowN they can be pretty good against merchies. Japanese merchies have little or no AA to deter the bombers and their escorts don't seem to be able to do deflection shots (leading the target accurately).


I stand by my statement, even assuming they were ace naval bombers. This is a poor use of the 4E assets.

I wasn't thinking of 4Es, as the conversation had drifted to include "Attack bombers" and 2E bombers that are not attack bombers. Heck, I even used Luzon P-40E fighters in LowN in the fighters to attack Japanese landings and they sank CA Chokai with 18 bomb hits - very lucky die rolls. Usually they just knock off a few merchants.




rustysi -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 7:30:42 PM)

quote:

Heck, I even used Luzon P-40E fighters in LowN in the fighters to attack Japanese landings and they sank CA Chokai with 18 bomb hits


Where are the Japanese fighters? Who are you playing? The AI?

I would think fighters would shred P-40's in that role.




BBfanboy -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 9:13:49 PM)


quote:

ORIGINAL: rustysi

quote:

Heck, I even used Luzon P-40E fighters in LowN in the fighters to attack Japanese landings and they sank CA Chokai with 18 bomb hits


Where are the Japanese fighters? Who are you playing? The AI?

I would think fighters would shred P-40's in that role.

The AI - and the IJ fighters were all up at 10-15K level supporting their bomber raids. The AI doesn't sweep nor LRCAP as far as I can tell.




RangerJoe -> RE: Naval Attack Altitude for two engine bombers (12/18/2020 11:02:44 PM)

The difference in altitude and no radar meant no interception.




witpqs -> RE: Naval Attack Altitude for two engine bombers (12/19/2020 1:23:30 AM)


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: witpqs

Concur on 'low' being 1,000 feet; easy to see when you train pilots.

I've noticed that Attack Bombers, even when set to 5,000 feet, drop down to low altitude for ground attack. I don't see many opportunities for Attack Bombers against naval targets, so I don't know if the same thing happens during naval attacks. Something to watch out for.


If you set attack bombers to 6000ft or higher, they level bomb, lower than that and they do their "attack bomber stuff". [8D]

Thanks.




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