HQ effects (Full Version)

All Forums >> [New Releases from Matrix Games] >> Shadow Empire



Message


solops -> HQ effects (12/8/2020 2:53:29 AM)

HQs have a radius outside of which their bonus' do not apply. I cannot find where that limit is detailed. i.e. how many hexes is it? Anyone know?




franklin1000 -> RE: HQ effects (12/8/2020 6:45:12 AM)

I believe it is four hexes

"OHQ Range
For Units to receive positive effects of Skill bonuses (or penalties) the Unit
needs to be in range of its OHQ. If HQ Power is 100% a good Skill Roll
always works, if HQ Power is 0% it never works.
SHQ for its High Command Skill Roll is always in range."

manual pg 280




dycu -> RE: HQ effects (12/8/2020 6:47:21 AM)

Would be nice to have similar option as in DB:B to display these ranges when OHQ is selected though.




Maerchen -> RE: HQ effects (12/8/2020 10:34:12 AM)

IIRC, it is six hexes OHQ range. You can look up the cohesion % in the field between entrenchment and supply, shown in the picture on page 101 in the handbook.




solops -> RE: HQ effects (12/8/2020 11:20:26 AM)


quote:

ORIGINAL: franklin1000

I believe it is four hexes

"OHQ Range
For Units to receive positive effects of Skill bonuses (or penalties) the Unit
needs to be in range of its OHQ. If HQ Power is 100% a good Skill Roll
always works, if HQ Power is 0% it never works.
SHQ for its High Command Skill Roll is always in range."

manual pg 280

This is all I found, too, but it really does not tell you anything. The range could be anything.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.765625