Uemon -> RE: Trying to figure out the private economy (12/14/2020 1:40:35 AM)
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ORIGINAL: Prozorovsky quote:
ORIGINAL: Soar_Slitherine quote:
It's unreliable. It doesn't care much about how you are doing, if the Huns are at the gates and you need metal or fuel BAD. It's just gunna do what it wants when it wants. Because of this unreliability, it makes having more zones even more important. The more zones you have the more chances you have of one of their private economies actually doing something useful. Spamming more zones is great in a Commerce-profile-focused playthrough since one thing the private economy does do reliably is put up a level 1 light industry asset pretty early, and light industry is usually the thing you most want them to build. Helpfully, there's a faction card called Investor Backing once you get Commerce-60 that allows you to kickstart a zone's private economy for just 5 PP. quote:
The Private economy will waste excess funds on luxuries, it seems to waste the more excess it has. Dumping private investment after private investment could result in a lot of waste and nothing being built. I have no idea if luxury spending has its positives. Luxury spending increases happiness, attracts free folk and increases market demand for items. It can earn you credits via taxes, tariffs or selling items to the market. So it's not completely wasted money. That is very cool to hear, important too, thank you. The zone spam has been something I've been trying with the game I mentioned. Going full commerce, just managed to get stock market not long ago, been doing like you said to kick start new zones and it's worked pretty well. Overall the new zones got to a very slow start though, population I suspect just wasn't growing quick enough. The planet being largely irradiated may not have been helping either... Hmm. Would be rather funny if people started turning that shade of green the mutants are. I dont think zone spam is optimal, unless youre beyond a certain point in population; from my personal experimentation, its much better to have 1 main city, your capital for example, and have it grow so that you unlock next size upgrades - while other cities are kept as small as possible; the reason for that is that you unlock next levels of building upgrades, and those give bigger and bigger production of resources; it is better to have all the metal, rares and oil production centralized in one place, then to have a bunch of level 1 or level 2 buildings everywhere. A single level 5 or 6 building will outproduce a dozen level 1 ones. And it also makes your defense priorities much relaxed.
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