Seminole -> RE: shattered unit mechanic (12/12/2020 3:49:17 AM)
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Clarification, “shattered” means the unit has been destroyed and it is removed from the map when that occurs. A “rout” is a displacement move that occurs under certain circumstances (TOE+morale< X, if memory serves). When a unit is surrounded without an avenue of retreat, but did not start the turn isolated from supply, it will automatically rout and use the displacement move to relocate if forced to retreat. This is when units noticeably warp around the map. As described above it’s a game mechanic to handle the turn based nature of the game. If you want to force a unit to surrender you need to hold it in a pocket (isolated from supply) for one turn. If it is forced to retreat while isolated and has nowhere to go it will surrender. Latest patches have changed how HQs displacement move from pockets, which should make them deadlier.
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