RedLancer -> RE: Did you recruit the guy who did Jison map mod? (12/14/2020 9:19:21 AM)
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As the map is so different to that in WitE (which Jison modded) I worked with the overkill01 who did the WitW map mod: https://www.matrixgames.com/forums/tm.asp?m=4369252&mpage=1&key= I was inspired by all the comments about WitW asking why Jison hadn't done that map. I posted this on the WitE site but worth re-posting here... The map has been completely redone including all the coding, topographic projection and artwork. The new WitE2 map is a mosaic - each hex has its own art which is built from several separate elements with embedded alpha channels. WitE uses tableaus just like a traditional painting. Artistically the WitE2 map is significantly harder to create because you don't see the finished product until you load the game and you have to have pixel accuracy between hexes as the game builds the picture. Tableaus are so much easier to draw to a much higher standard. The reason the WitE2 now uses a mosaic (with its inherent artistic challenges) is because it is so much less computer resource hungry: resource that we can re-invest into other improvements like a more realistic logistic system. Another big advantage is that as we have gone along we have been able to change hex types, move rivers, rails and roads and add new locations in moments making the map much more accurate. Finally having a map built as a mosaic allows us to show more dynamically what is happening in each hex - this can be the ground conditions like mud, rail usage or the freezing of rivers. My particular favourite is that the woods and forest art now change with the seasons.
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