Simon Edmonds -> RE: Equipment Transitions (12/20/2020 2:21:13 AM)
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Hi 76mm. Had look at that thread you recommended. Very informative. Big thanks to you and Cathar. I cringe at the thought of some of the suggestions I have made without understanding the limitations of the system. First Rivers on hexsides. My immediate thought reading the thread was "we can use Field 47 as a hexside river" But then what would we use for major rivers, canals and so on. Yeah you could use the earlier water course Fields to generate the picture on hexes; but this stuffs up all of the previous scenarios. Not an option! You could have multiple values for a single terrain field. You could have multiple values for a number of terrain fields to get that overlay effect that Toaw does so well. Field 1 for terrain base. ie. Default, Sea, Arid, Swamp, Rocky etc. Field 2 for terrain type hills, mountains, etc. Field 3 for terrain coverage, Forest, Woods, intermittent lakes etc. Field 4 for artificial improvements. Then you could have multiple values for multiple sets of hexsides. One set for coast and rivers. One set for water courses. One for roads. One for rail. (this gives you different gauges, weight limits and number of tracks like that other mob has. And one for borders. But this would take a Toaw 5 level of change and require modifications to every scenario as per Toaw 4. Way too big an ask at this point in time. The only way I can see the change being done is to add on extra terrain Fields at the end. (49 to 58). Maybe more... So that there isn't any requirement for major program changes you can do a graphics mod for the existing watercourse graphics so that it doesn't show the river. Place one of these hexes on either side of the river. Then you have one field to show the watercourse and another to render the effects. That way this wont effect any scenarios already in existence. Note that this will probably only work for scales up to 10km. Just a thought.
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