The Land -> RE: Suggestion for Subs (12/16/2020 8:48:04 PM)
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ORIGINAL: canuckgamer In WWII subs were mainly used to destroy the enemy merchant fleet. U-boats in the Battle of the Atlantic and American subs in the Pacific destroying the Japanese merchant fleet. They were also used as a forward picket line to warn of enemy fleets and if they were lucky enough to be in position pick off a surface ship. In late 1944 an American sub, the Archerfish sank the Japanese super carrier Shinano when she was stationed to disrupt Japanese shipping. She happened to be in the right place at the right time. My suggestion to make subs more realistic in SCWIE and SCWAW is that they should not be allowed to attack if they have moved. They can only attack if an enemy naval unit moves adjacent to it or if an enemy naval unit starts the turn adjacent. It's a tough one. In my view BOTH sides of the Battle of the Atlantic are overpowered. Which probably sounds weird, but the problem is concentration of force. The optimal Allied strategy is to concentrate all your destroyers and submarines, and then pick off one sub per turn - using your own subs to do the scouting for the destroyers to then move in and kill. Equally, the subs are capable of ganging up on destroyers, carriers, battleships, anything that floats. Players who can concentrate force do very well - a valid approach to simulating land warfare, but ahistorical for naval war. I don't really know how to address this without abandoning the whole move-units-round-map paradigm.
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