Terrain Combat Effects and Movement Table? (Full Version)

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dth -> Terrain Combat Effects and Movement Table? (12/17/2020 1:20:48 PM)

Morning guys!,

Was in the process of making a custom ACW scenario and am customizing and renaming some of the terrains. Was just wondering if there is a table showing the movement cost and combat effects by each terrain type? I didn't find it in the manual so I started to compile one.

In addition, Bob do you know when the leader update will be added? Just curious. :)

BRD!




Curtis Lemay -> RE: Terrain Combat Effects and Movement Table? (12/17/2020 2:22:27 PM)


quote:

ORIGINAL: dth

In addition, Bob do you know when the leader update will be added? Just curious. :)


When I started on the stuff we're working on, I guessed it would take about 3-4 months. Starting on the third year soon. Pointless to make estimates. I won't truly know when it will be released until the day it's released.




golden delicious -> RE: Terrain Combat Effects and Movement Table? (12/17/2020 2:49:35 PM)

quote:

ORIGINAL: Curtis Lemay

When I started on the stuff we're working on, I guessed it would take about 3-4 months. Starting on the third year soon. Pointless to make estimates. I won't truly know when it will be released until the day it's released.


In a project like this, with a small team, this is the right approach. It's better not to have a target date than it is to have a target date and miss it. Moreover setting an arbitrary target only creates an incentive to publish a buggy release.




Curtis Lemay -> RE: Terrain Combat Effects and Movement Table? (12/17/2020 3:11:20 PM)

I will add that when I began, I divided the coding task into four parts. I've completed three of those parts. (And the Commander Taskforce became a fifth part). No guarantee that the fourth part will turn out to be the same size a task as the first three, though.




Lobster -> RE: Terrain Combat Effects and Movement Table? (12/17/2020 4:41:50 PM)

Unfortunately it has turned out the only team member is Bob. Unless Ralph is fixing bugs. But that is still a one man dev team.




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