Artillery question (Full Version)

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kicktothehead -> Artillery question (12/17/2020 7:17:06 PM)

There are 2 options with artillery -ranged attack and then include that unit on a normal attack.

I understand the ranged attack and assume it is best for trying to disrupt readiness.

Is there ever a reason to use the artillery units as part of a normal attack?




zgrssd -> RE: Artillery question (12/17/2020 7:29:40 PM)

(made second, better post)




zgrssd -> RE: Artillery question (12/17/2020 7:34:35 PM)

The drawbacks of using Ranged Attacks:
- the ammo consumption is a lot higher
- if you lack Recon data, you barely hit anyhting. Convertional attacks build recon data every comabt turn
- the for Callibre Calculation, Ranged attacks have the callibre devivied by 3. With their high callibre, Artillery would otherwise be very usefull for killing tanks
- the high number of attacks is also realy good at preventing enemy breakthroughs:
quote:

Check Breakthrough
If a Subunit is not hit for 2 combat rounds and made at least one successful attack (a hit!) it will break through. Also, if the Subunit attacker has not even been targeted (let alone hit) in the last 2 combat rounds, it will break through. There is a chance the breakthrough fails if the attack is overstacked.
The defender has no non-backbench Subunits left, the breakthrough always succeeds.


Rules for breakthrough and artillery:
quote:

A Subunit can only attack an enemy backbench Subunit if the attacking Subunit has either accomplished a breakthrough or if it has artillery range. Furthermore, artillery capable Subunits cannot fire on enemy Subunits that have broken through.




kicktothehead -> RE: Artillery question (12/17/2020 7:36:03 PM)

Ohhh okay.
I always used their AP on ranged attacks instead of clicking them as a unit on normal attacking.
Maybe that is why I am so bad on attack haha.




Twotribes -> RE: Artillery question (12/17/2020 7:58:05 PM)

If you have good recon use long range if not don't. My current game my air scouts and tons of spies give me that but I dont have a lot of dedicated artillery.




kicktothehead -> RE: Artillery question (12/17/2020 8:01:36 PM)

thank you for the replies.
Much more clear now for me.

On turn 145 on my 4th game :) And still learning what to do!




Destragon -> RE: Artillery question (12/17/2020 8:59:13 PM)

The nice thing about having arty in a direct battle is that their hits that pin and cause retreats are a lot more useful during a direct battle than in a ranged attack and they are somewhat protected from the enemy troops by being backline units.




Uemon -> RE: Artillery question (12/17/2020 9:21:53 PM)

Im sorry to have to say this, but in order to deal enough damage with artillery using ranged attack, you need so many of them, that their cost becomes excessive, and even worse, their ammunition consumption so high, that it doesnt make economic sense to field them in early or med game (you will often destroy your supply capacity with just 2 artillery brigades).

Try focusing on maneuver, rather than firepower, it works 10x better from my experience.




Twotribes -> RE: Artillery question (12/17/2020 9:24:42 PM)

I get utility out of the militia artillery early game all the time so long as info on the enemy unit is good.




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