calgar -> FPC:SS Vision on Engineering (12/19/2020 10:49:02 AM)
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Hi, it comes up every now and then. Often in combination with a comparison to the venerable Assault: Tactical Combat in Europe. During the stream the Engineering system has been mentioned, like other new features, in only the broadest strokes. One Screenshot in particular has been shared, that showed some limited insights into the engineering Aspects of FPC:SS. Would it be a good time to ask the Devs to share their vision on some more detailed aspects of the games engineering model? Some areas of concearn would be - the types of obstacles now available - the variaty of engineering assets - changes to mine warfare - changes to bridging operations. I would be very interested in hearing some of the Devs thoughts, or the communities, on these issues Best wishes, Calgar
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