South of Crete scenario (Full Version)

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konstpan -> South of Crete scenario (12/25/2020 5:30:13 PM)

Hello and merry Christmas,

Playing this scenario as NATO with no success. I located the soviet surface group, fire all my harpoons and tomahawks at them but they intercept them all.

Any tips?




BeirutDude -> RE: South of Crete scenario (12/25/2020 5:35:02 PM)

Merry Christmas.

Replay several times, in many cases it is the luck of the draw (teleport). I have had the Soviets teleport to an area where it was very hard for me to get at them and took a licking from the Slava. That is one reason why it is a short scenario with teleportation for replay value.




konstpan -> RE: South of Crete scenario (12/25/2020 5:50:10 PM)

The thing is that I do manage to get at them but all my missiles are shot down by their defences.

I fire harpoons all at once (to saturate enemy defences) close to their max range, about 50miles away from target. What if I get closer before I shoot. Is that the real world tactic?




AndrewJ -> RE: South of Crete scenario (12/25/2020 6:25:34 PM)

One thing you might try, if it is night-time and the Soviets have their radars off, is a BOL sneak attack. Normally, if you make a conventional attack the Harpoons will turn on their seekers long before they reach the target, giving the Soviets plenty of warning that something is coming. They then turn on their radars and shoot down your missiles.

However, if you use a BOL attack (Ctrl-F1) you can specify the point where your missiles will activate, and you can put it a lot closer to the enemy. When the missiles finally do turn on their radars, it is often too late for the enemy to react effectively before the first of the missiles start to hit. This doesn't work well in the day, when the enemy can see the missiles coming optically, and it doesn't work at all if they already have their radars on. You have to carefully calculate the enemy's range, course, and speed to determine where you will send the missiles. The closer you put them to the enemy the better your hit chances are, but then any small course or speed change that the enemy makes can cause your entire salvo to miss and fly harmlessly by. Being closer reduces the flight time, making it easier judge the enemy's final position, but it also puts you a lot closer to their weapons. You must judge the risks yourself... [:D]





Tom Konczal -> RE: South of Crete scenario (12/25/2020 6:37:35 PM)

Remember you have a sub with TASM and harpoons. As long as your ships survived the Russian missile onslaught, close to gun range with your longer range Spruance and Aegis class Cruisers leading and you will demolish them one by one.




konstpan -> RE: South of Crete scenario (12/25/2020 6:47:28 PM)

Thank you all for your suggestions...going to try them out asap [;)]




AndrewJ -> RE: South of Crete scenario (12/26/2020 4:01:46 AM)

I hadn’t played this one before, so I gave it a try, and damn, it’s a fun one! I confess I couldn’t resist, and played the P-3 side as well as the NATO side.

I started out sending an SH-60 out on a scouting run, and soon picked up the enemy task group rounding the eastern tip of Crete, under the watchful eye of a patrolling May. My own ships speeded up and headed for the intercept, as did my SSN, which started sprinting up from the Libyan coast, pausing now and then to clear its baffles. After the enemy task group rounded the corner of Crete it turned SSE on heading 163, and slowed down to a creep, evidently searching for subs.

Speaking of subs, the P-3s pick up a Tango north of my starting position, and soon I have a Seasprite overhead, tracking the contact. Normally I can attack immediately, but this time I have to wait, and as my task group steams further east at 27 knots it gets harder and harder to keep a helicopter on station behind me. Will the Soviets pull the trigger before I lose this contact?

Meanwhile I’m closing in on the enemy task group, and turn to parallel its course, keeping 60 miles away, just within Harpoon range, while my SSN continues to close. It’s 0530 now. Soon it will be light. What are the Soviets doing in Europe? Why don’t they go home, or get on with it? And now the P-3 is reporting a Kilo running under a passive buoy to the south of me. One more thing to try and track.

Then, at 0600, the word comes in. The Soviets are rolling across the border! Two torpedoes drop on the Tango, and it’s gone moments later. The SSN is called up to periscope depth, exchanges information with the task group via P-3, and a few minutes later a coordinated BOL salvo is fired at the slow-moving enemy task group. Thank God it’s still dark! All my task group’s Harpoons, all the sub’s Harpoons, and the Harpoons of two P-3s close in on the hapless Soviet task group.

Suddenly automated CIWS are roaring into life, and chaff rockets start bursting over the convoy in wild confusion, but it’s to little, and too late. A storm of explosions rips through the Soviet hulls, and within moments the ships are overwhelmed and gone. The remaining Harpoons fly off into the night. In the weeks that follow, Lloyds of London will report insurance payments on a RO/RO vessel and a motor yacht that were lost around that time. Cause of loss is listed as uncertain, probably due to Soviet attack…

With the enemy task group gone, one of the P-3s turns back to drop a pair of torpedoes on the Kilo, before turning back for base and landing on fumes. Despite several more false contacts, no further submarines are found for the rest of the day. We keep an eye on the patrolling May, but it never gets close enough to shoot. At the end of it all, my task group has used almost all its offensive anti-shipping punch, other than the 4 TASMs on the Spruance, and another 4 on the sub. Hopefully they won’t have to face anything else big until the carrier group arrives to reinforce them.


I really enjoyed the tension of the unknown start time in this one. Can you keep things under control until the fight truly begins, or will circumstances prevent you from making an optimal attack? You just don’t know.






BeirutDude -> RE: South of Crete scenario (12/26/2020 12:48:05 PM)

Anyone consider using SAMs in an ASuW role? [:D]




Gunner98 -> RE: South of Crete scenario (12/26/2020 2:12:26 PM)

quote:

Anyone consider using SAMs in an ASuW role?


Haven't played this one (in a long time anyway) but I do like using SAMs almost as a SEAD weapon for surface ships. They're faster than ASuW so will have more chance to survive and when they hit most of the damage is to systems because of the air burst shrapnel. Great for taking out fire control radars and optics.




AndrewJ -> RE: South of Crete scenario (12/26/2020 2:48:10 PM)


quote:

ORIGINAL: BeirutDude

Anyone consider using SAMs in an ASuW role? [:D]


Yes, but doing that means crossing the radar horizon, and puts the enemy in a position to do exactly the same thing to you. In this case, it means SM-1/2 (1775 or 2250 kts, 22 DP) vs SA-N-6 (3450kts, 32 DP), which is not such a great exchange if you're playing NATO.




HalfLifeExpert -> RE: South of Crete scenario (12/26/2020 9:10:03 PM)

I played this on Xmas Eve, but ran into an issue.

I played some of the scenario, then had to save and shut it down to have dinner. Upon returning to Command. I loaded my save, and the submarines and merchant traffic had changed positions, presumably from the randomization algorithm, but this was from loading a saved game, not the scenario fresh.

I was sad since I had a solid fix on a Kilo, waiting for hostilities to break out and blast it.




BeirutDude -> RE: South of Crete scenario (12/27/2020 1:42:00 PM)

Sorry to hear that. Sounds like the Teleport Event was checked to fire on scenario load AND to repeat. I'll look at it. Funny as there are missions and I usually use a time for scenarios with missions. Sorry about that, but thanks for saying something as it is an easy fix!!!!!!




BeirutDude -> RE: South of Crete scenario (12/27/2020 2:05:02 PM)

quote:

ORIGINAL: HalfLifeExpert

I played this on Xmas Eve, but ran into an issue.

I played some of the scenario, then had to save and shut it down to have dinner. Upon returning to Command. I loaded my save, and the submarines and merchant traffic had changed positions, presumably from the randomization algorithm, but this was from loading a saved game, not the scenario fresh.

I was sad since I had a solid fix on a Kilo, waiting for hostilities to break out and blast it.


This file should fix the problem. I tested it several time this morning from both sides.




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