ODIN: Orbital Defense Integrated Network (Full Version)

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newageofpower -> ODIN: Orbital Defense Integrated Network (12/27/2020 12:39:45 AM)

So players have complained "by the time we get to terminator robots we've already got atomics and ICBMs just make the game about who can erase each other's industrial base faster"

I suggest a new setting: ODIN Status

> Not Present/Inactive- game as now
> Exoatmospheric Interception- Shoots down ICBMs/Disables the ICBM Model
> Airspace Sanitization- Shoots large objects flying over 800kph/Disables Atomic Launcher, Missile Launcher, and Aircraft over 800kph

Could make sense that some autonomous/semi-autonomous orbital defense infrastructure survived and potshots player's attempts to nuke each other.




zgrssd -> RE: ODIN: Orbital Defense Integrated Network (12/27/2020 2:04:29 AM)

Most games with Atomic Weapons have some counter to (Strategic) Atomic weapons. All the way back to Civilisations 2, with it's SDI Building.

I am not quite sure where that "over 800 kph" figure comes from. Why did you pick that particular speed?




newageofpower -> RE: ODIN: Orbital Defense Integrated Network (12/27/2020 2:20:46 AM)


quote:

ORIGINAL: zgrssd

Most games with Atomic Weapons have some counter to (Strategic) Atomic weapons. All the way back to Civilisations 2, with it's SDI Building.

I am not quite sure where that "over 800 kph" figure comes from. Why did you pick that particular speed?

If players don't want a GR-Era Orbital Defense Grid staring at them, they can just turn it off in pregame settings ;p

800-900kph is the speed lots of long range subsonic cruise missiles fly at.




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