anthonykevinluke -> Comments on Patch 1.06.22 - Axis vs AI (1/3/2021 12:06:14 AM)
|
Greetings All, especially Simovitch as the creator of patch ... OK, started long campaign as Axis vs Allied AI under patch 1.06.14 and noted that the allied AI was still particularly poor and focussed way too much effort from its 4e and 2e bombers on airfields and that the Fighter-Bombers (FB), mainly Typhoons in European Theatre, mainly hit Radars and an occasional airfield. Played through till about 2/9/43 (12-13 turns?) and net result was massive allied losses for basically zero score. On about the 14th turn the Allied AI 4e fleet started to attack some industry clusters (Emden Area three turns running) but they had suffered over 700 losses by then from deep attacks on German airfields without fighter cover, and poor morale and partial groups achieved miserable results and more losses (yes, again they went out of ftr cover range). I then updated with Patch 1.06.22 an for a couple of turns thought that you had found the 'silver bullet'; allied 2e tac bombers started to hit French railroads with fighter cover and a couple of Typoon strikes hit some oil storage areas = Excellent! finally the AI is going to get some points rather than hitting mainly empty airfields!!! Alas, three turns the FB's and Tacs are hitting empty airfields and Radar stations :( So, some thoughts for the developers consideration .... The Allied AI needs points to win or at least stay in the game, so why attack Radars and airfields? As the human player I can manage just fine with all the first two -three belts of radars destroyed and they merely become flak traps for the most effective ground attack acft in the allied arsenal (Typhoons), which also have a low replacement rate. Airfields are pointless as in like any sensible player against the AI you draw 90% of your acft out of France and the low countries and only put a single Sqn on them anyway; also you are mostly airborne and off the field when they hit anyway! I don't know how the game engine works in respect to the AI but if there is any way to prioritise the HQ's targets and delete or make some target groups very low priority then it needs to be done. As an example I would remove or drop to Priority 3 Airfields as targets for 4e and 2e bombers (less Avalanche and Overlord compulsory targeting). Have 4e acft target industry and rail (anything except airfields and radars!!!), have the 2e acft prioritise railroads and ports (1), airfields and radars (2), and maybe industry 3 (based on range they should hopefully hit a lot of those little two and three point tgts in the low countries and France, and get allied FBs (especially the typhoons) to hit railroads and ports as a priority then airfields and radars. If possible to implement some sort of priority like this for the AI it would create points for the AI and potentially force the Axis player to defend the low countries and France's industry. A more radical/drastic method, if feasible, would be to remove some targets from the AI's list i.e. remove airfields from 8th AF target list, and remove aflds and radars from the Tac AF's list, etc. ..... The bottom line is the AI needs points to stay in the long game and at the moment it is completely wasting it's potential and ability. For consideration and all comment and thoughts greatly appreciated. Hoping to keep this old jewel of a game polished and relevant (at least for play against the AI as the Axis!) Cheers, AKL
|
|
|
|