Comments on Patch 1.06.22 - Axis vs AI (Full Version)

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anthonykevinluke -> Comments on Patch 1.06.22 - Axis vs AI (1/3/2021 12:06:14 AM)

Greetings All, especially Simovitch as the creator of patch ...

OK, started long campaign as Axis vs Allied AI under patch 1.06.14 and noted that the allied AI was still particularly poor and focussed way too much effort from its 4e and 2e bombers on airfields and that the Fighter-Bombers (FB), mainly Typhoons in European Theatre, mainly hit Radars and an occasional airfield. Played through till about 2/9/43 (12-13 turns?) and net result was massive allied losses for basically zero score. On about the 14th turn the Allied AI 4e fleet started to attack some industry clusters (Emden Area three turns running) but they had suffered over 700 losses by then from deep attacks on German airfields without fighter cover, and poor morale and partial groups achieved miserable results and more losses (yes, again they went out of ftr cover range). I then updated with Patch 1.06.22 an for a couple of turns thought that you had found the 'silver bullet'; allied 2e tac bombers started to hit French railroads with fighter cover and a couple of Typoon strikes hit some oil storage areas = Excellent! finally the AI is going to get some points rather than hitting mainly empty airfields!!! Alas, three turns the FB's and Tacs are hitting empty airfields and Radar stations :(

So, some thoughts for the developers consideration .... The Allied AI needs points to win or at least stay in the game, so why attack Radars and airfields? As the human player I can manage just fine with all the first two -three belts of radars destroyed and they merely become flak traps for the most effective ground attack acft in the allied arsenal (Typhoons), which also have a low replacement rate. Airfields are pointless as in like any sensible player against the AI you draw 90% of your acft out of France and the low countries and only put a single Sqn on them anyway; also you are mostly airborne and off the field when they hit anyway! I don't know how the game engine works in respect to the AI but if there is any way to prioritise the HQ's targets and delete or make some target groups very low priority then it needs to be done. As an example I would remove or drop to Priority 3 Airfields as targets for 4e and 2e bombers (less Avalanche and Overlord compulsory targeting). Have 4e acft target industry and rail (anything except airfields and radars!!!), have the 2e acft prioritise railroads and ports (1), airfields and radars (2), and maybe industry 3 (based on range they should hopefully hit a lot of those little two and three point tgts in the low countries and France, and get allied FBs (especially the typhoons) to hit railroads and ports as a priority then airfields and radars. If possible to implement some sort of priority like this for the AI it would create points for the AI and potentially force the Axis player to defend the low countries and France's industry. A more radical/drastic method, if feasible, would be to remove some targets from the AI's list i.e. remove airfields from 8th AF target list, and remove aflds and radars from the Tac AF's list, etc. .....

The bottom line is the AI needs points to stay in the long game and at the moment it is completely wasting it's potential and ability. For consideration and all comment and thoughts greatly appreciated. Hoping to keep this old jewel of a game polished and relevant (at least for play against the AI as the Axis!)

Cheers,

AKL




warshipbuilder -> RE: Comments on Patch 1.06.22 - Axis vs AI (1/3/2021 1:39:45 AM)

AKL your posts are much appreciated. Please continue to do so. Thanks.




RichardL58 -> RE: Comments on Patch 1.06.22 - Axis vs AI (2/1/2021 5:06:47 PM)

I have the same experience, they hit airfields and radar sites all over France, Belgium and Holland most of the time until end of oct 43 (in Italy they even sometimes use 4 engines to take out radar!?).

But starting in nov there has been some serious heavy raid groups hitting all kinds of strategic targets, ball bearings, alluminum factories, fuel, aircraft factories, etc. Some of them well escorted by P-38s and Thunderbolts, so you have to bounce the escorts with multiple groups of 109 and 190s to make way for the bomberdestroyers.




simovitch -> RE: Comments on Patch 1.06.22 - Axis vs AI (2/4/2021 1:04:38 PM)

The targets in France and the Low Countries are within range of their escorts in '43. When the longer range fighters become available the AI will start reaching out into central Germany.

It used to be that the Allied raids would try to go beyond their 1943 escort range capabilities with predictable results so we fixed this.




Johntxic -> RE: Comments on Patch 1.06.22 - Axis vs AI (2/4/2021 3:18:18 PM)

In earlier Parch versions, Nachtjagd seemed to crash on take-off occasionally - but on v.22 this no longer seems to happen. Was it a bug? or an intended feature?




simovitch -> RE: Comments on Patch 1.06.22 - Axis vs AI (2/4/2021 7:25:38 PM)


quote:

ORIGINAL: Johntxic

In earlier Parch versions, Nachtjagd seemed to crash on take-off occasionally - but on v.22 this no longer seems to happen. Was it a bug? or an intended feature?

It was a bug related to the dangers of flying low in the darkness and the new incremental altitude on takeoff code. Since NF's taking off from airfields no longer instantly jump to 15,000 feet they were inadvertently subject to crashing right after take off.

There should be very little reason for even a novice to crash on takeoff, but landing is whole another story.




Johntxic -> RE: Comments on Patch 1.06.22 - Axis vs AI (2/5/2021 11:39:21 AM)

Oh well. However, made up for their being able to take off with impunity even when under the watchful eyes of a prowling Beau or Mossie..




Arkham -> RE: Comments on Patch 1.06.22 - Axis vs AI (3/2/2021 11:42:47 PM)


quote:

ORIGINAL: simovitch

It used to be that the Allied raids would try to go beyond their 1943 escort range capabilities with predictable results so we fixed this.


Good thing the allies never did that in the actual war. [:D]




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