RE: Any tips or guides for 1943 campaign as Allies? (Full Version)

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Pete McCullagh -> RE: Any tips or guides for 1943 campaign as Allies? (2/8/2021 5:01:30 AM)

You will have plenty of time to go after ground units during mandatory Overlord targeting. Trust me LW is still in France, they just keep moving units, so recon, recon and recon some more. Then recon again, you will find targets. I try to get typhoon and spitfire experience to at least 75. It won't be easy, but will pay off when you get better aircraft. LW has a nasty habit of parking a me410 outfit right where you don't want them.




palioboy2 -> RE: Any tips or guides for 1943 campaign as Allies? (2/8/2021 5:20:08 PM)

Yeah I run a 3 day rotation of recon that covers more or less all of northern France and the Low countries. I haven't seen many occupied AF's that I am willing to strike out against consistently. They are either deep enough into France that the Typhoons become to vulnerable to being ganged up on, or the AF's that are occupied closer are saturated with LAA. Like I said I try to launch those AF attacks everyday its an options but there are lots of days when there isn't really a viable target.

I'm not so much interested in creating disruption for the ground units. I am more interested in, is there a pool of AFV, Art, Inf simulated in the game? If I constantly hit units with AFV present and drive those numbers down will it eventually create a situation were I can overwhelm the German industries ability to replace those units?




SagarenHunter -> RE: Any tips or guides for 1943 campaign as Allies? (2/8/2021 10:10:45 PM)

Theoretically? Yes, Armaments factories at least produce a set amount of military equipment, so if you can keep the pool of equipment low you can eventually drive down the overall combat value of the german ground units as they run out of Artillery, AFVs, etc. But you really have to work at it over time. I find for the first part of the game Italy is good for this as you have a lot of units, particularly panzer units, that you can hit with heavy bombers easily for significant casualties, especially if you're willing to go in around 12-15K for accurate targetting.




palioboy2 -> RE: Any tips or guides for 1943 campaign as Allies? (4/11/2021 3:21:19 AM)

Anybody have any tips on how to rebuild a units moral? I am in mid November and I just made my first push past the Rurh Valley. I thought it went well, loses were around 3.3% for the bombers and like 2-2.5% for the fighters, mean while we gave the LW a thrashing and hammered the Rubber plant I sent the boys after. But when I checked my units the next day a bunch of my bombers units had moral in the 40s or even lower, these in units that lost 1 or 2 bombers on the raid. I know damages and action can both effect unit moral so I assume they had a pretty nerve racking mission even if loses were light. That being said all the shaken units have had 6 days off (about half the 8th) and their moral is all still quite low. I sent some of them on a milk run with a super heavy escort yesterday thinking maybe an easy mission would help to boost moral but that didn't seem to help at all.

I have managed to build up a score of 2/6/13 by mid Nov while husbanding my force pretty well. I have been consistently hitting the Rurh valley in a way that's allowing me to maintain good unit moral (my units rarely dipped below 60-65 before this raid.) and this raid didn't seem much worse other then the longer length (as in loses weren't noticeably higher).

Any suggestions on how to rebuild unit moral? Any suggestions on how to minimize moral loses on longer missions other then obvious things like making sure to avoid flak belts when possible and ensuring good escort coverage?




simovitch -> RE: Any tips or guides for 1943 campaign as Allies? (4/11/2021 11:46:23 AM)

In 1.05 and later versions the best way to rebuild morale is rest. It's still a slow process but it's a long war.




palioboy2 -> RE: Any tips or guides for 1943 campaign as Allies? (4/11/2021 5:28:28 PM)

Roger, I figured that was the case but wanted to know if there was anything else you could do to benefit those units.




palioboy2 -> RE: Any tips or guides for 1943 campaign as Allies? (4/15/2021 5:19:24 AM)

So I have managed to drive German rubber production to sub 500. I know this is supposed to effect their armaments' industry. When I went to check to see how much the effect was I was surprised to see that it is at 0! Is this working at designed? What does a production of 0 even mean? Will they be producing no AFV or artillery etc. until they are able to get it back above 500? Will they start to disperse their rubber production now that I have driven it down so much? If they do disperse industry do I automatically learn where production has moved?




simovitch -> RE: Any tips or guides for 1943 campaign as Allies? (4/17/2021 3:41:27 PM)

quote:

I was surprised to see that it is at 0

you need to recon all the dependent industries; steel, rubber, and ball bearings to get a better idea of what the armaments industry is doing. This is a good application for the 'recon all - target type' functions.

Maybe we should color code these values to tell the allies that intel is insufficient to display.




palioboy2 -> RE: Any tips or guides for 1943 campaign as Allies? (4/20/2021 6:53:28 PM)

Ahhh that makes sense. I'm guessing that means it was at zero before I pushed rubber below 500 and just didn't notice.




Johntxic -> RE: Any tips or guides for 1943 campaign as Allies? (4/21/2021 9:47:35 AM)


quote:

ORIGINAL: simovitch



Maybe we should color code these values to tell the allies that intel is insufficient to display.




A bit of colour coding elsewhere might be a good idea, Simo: perhaps different coloured outlines to Allied airfields, denoting which Command/Group/AF/whatever they belong to?




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