Dimitris -> CMO v1.02 Update - Build 1147.16 (1/6/2021 2:26:58 PM)
|
Download: https://drive.google.com/open?id=1idM19619iMlKLja38IxxrG5t9-hR-cCo To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case) NOTE: This is a public beta. Standard disclaimers apply. Build 1147.16 release notes (changes from official B1147.14) ------------------------------------------------------------------------ TWEAK: #14041: Database viewer tweak for fuel records TWEAK: #8534: Cloning facility/ships now also clones their hosted A/C and/or boats + 2 new cloning functions TWEAK: Renaming is now a bit more scalable & FIXED a conflict with renaming of RPs TWEAK: Added exit Hotkeys to secondary windows TWEAK: #13571: Streamlined Renaming of Units TWEAK: #13802: On the "Load Scenario" window, remove ".scen" in the name of each scenario in the selection tree (Leave .save extension to differentiate) TWEAK: The muzzle flash of a firing unit is now proportionate to caliber & better rocket-plume detection & IR detection TWEAK: The start screen is now full-screen or maximized (ie. taskbar visible) according to the preference of the main map window TWEAK: #13181: Tweaked chaff effectiveness against early ASHMs (more gradual) TWEAK: #14241: Towed arrays cannot operate at over 15 knots TWEAK: "Pure Illuminator" radars (e.g. SPG-62) now considered FCR for emission ID purposes TWEAK: Datalink + TARH AAW missiles (e.g. AMRAAM, SM-6 etc.) can now go active without immediately going autonomous (this allows such missiles to be guided with greater precision & reliability against VLO targets or in strong OECM environment). The datalink is cut instead only when the missile acquires the target (or impacts on it, still under positive control from the link provider). Numerous sim-core performance tweaks FIXED: #14285: Lost focus on ORBAT window FIXED: #14287: Ctrl+s shortcut stopped working FIXED: Game Options --> "Game Speed" tab - Checkboxes not working FIXED: #13338: "Pickup units" was no longer working FIXED: #13475: Ships not pathfinding correctly when RTB FIXED: #13332: FIXED group and formation editor FIXED: #13322: Pause/Play shortcut not always working (bypassing stolen focus) FIXED: #14234: ARM Targeting FIXED: #10643: Improved Hotkeys for windows (Bring focus / exit) FIXED: #10842: Minor string modification FIXED: Glitched & empty save folder showing up in scenario loading UI FIXED: #14039: Autodetected ship is listed as SKUNK when all details are available in contact report FIXED: #13652: 361 degree scale map? FIXED: #14040: Ship orientation not able to be set in ScenEditor FIXED: #13986: RTB issue while in Nonav / failed bounce off FIXED: #14046: Aircraft are having issues when ordered to RTB FIXED: #13918: Cargo Pickups can't be canceled FIXED: #14167: Cargo Mission tweaks for unusual mission areas FIXED: #14223: Torpedoes run out of steam too early FIXED: #13328: Esc & Enter keys not working to close window FIXED: Flaw in Satellite Prediction calculations FIXED: #14274: ABM calculation causes the game to freeze / crash FIXED: #14233: Missile engages target behind it FIXED: #13765: Holding down Ctrl-key for "Hover view" doesn't work when cursor already over unit FIXED: #14251: Off-Boresight missile not working FIXED: #14232: Allow to fire sequencial salvo (additional) againt the same target. FIXED: #13884: Reloading during engagement for AAA FIXED: #13984: Infinite Acquisition/Drop loop of friendly out-of-comms sub contacts FIXED: #13985: Retained targeting of very ambiguous target for Gun, Rocket, Iron Bomb FIXED: Label too small for text on "Edit Scoring" dialog FIXED: #14143: Temporary signatures and muzzle flash FIXED: "Canarys cage" old scenario duplicate + Canary's cage Lua fix FIXED: #9273: Aerostats cannot dock FIXED: #13182: Problem with too-perfect SSM homing FIXED: #12437: Straight-running torpedoes DLZ issue FIXED: #13672: Units not firing allocated weapons FIXED: #10936: LCM trying to find path inland FIXED: #10841: All ships can unload cargo onto shore FIXED: #14209: Too much information from emissions off non auto-detectable buildings FIXED: #14024: BOL-Launch bug FIXED: #13983: Engaging targets in No-Nav zones FIXED: #13646: All tubes reload, but only three were fired? FIXED: #14228: CVN/AOE UNREP Woes FIXED: #14047: Poor map performance when group selected (and datalinks visible) FIXED: #14098: LOS tool inconsistent FIXED: #13971: LOS Tool Results Still Show up After Dialog Closed FIXED: #13420: Scrolling Air facilities list using mouse wheel is slow FIXED: #13321: Detection emission information shadowed by datablock FIXED: "XXX" text for unknown contact speed/altitude displayed on the same line FIXED: #14217: Weird AI A/C behavior in Down Town, 1967 FIXED: #14135: 'Opportunity target' Doctrine ignored if 'investigate outside patrol area' setting is off FIXED: #14173: A/C RTB after BVR shot without providing guidance FIXED: #14177: Message log position creeps upwards on main window FIXED: Adding Mount to Boat Hosted in a Facility Adds Mount to Facility FIXED: #12998: AC wont attack heavily damaged target from mission strike list FIXED: #14245: Strange missile guidance behavior FIXED: #14144: Out of Comm A/C friendly contacts are continuously dropped / Reacquired FIXED: #13966: Changing Database clears scenario without warning
|
|
|
|