mahaniok -> let's make it easier to see and fix logistics problems (1/8/2021 4:17:24 AM)
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So I've just spent 20 minutes trying to figure out and understand why suddenly my 10 units got "black" supply. It's funny, I got the same feeling as if I debugged a program I wrote. Usually in a game I don't need to "debug" - usually in a game it's clear what's happening. So the game just says that units have no log points. Without explaining why. Then I have to try different logistics overlay map modes, and I initially see that units are very close to road, they get good pick up point, and the road has lots and lots of "green" logistical points. Then I needed to check carefully the whole road for bottlenecks, and I finally found a bottleneck in a tile right next to SHQ. Unfortunately of course when this happened, my troops went hungry already. So to fix it, the only way for me was to "save scum" and to load an autosave from the previous turn to fix this by setting traffic signs and manual pull points. Two suggestions: 1. It should be explained right on the undersupplied unit where is the bottleneck to SHQ 2. It should be clarified to the player before the turn end that next turn the units will be not supplied, so the player can fix it without having to savescum.
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