beyondwudge -> RE: Scrapping stratagem ideas (1/22/2021 3:21:19 AM)
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I think there are at least two issues being conflated here (treated as one issue). The first issue is the User-interface (UI). When using stratagems often you want to either: a) Look through your list of stratagems to see if there is something you can do. b) Find a particular stratagem within your list. In the first case, cards that are deemed 'useless' are noise. They take up room, force you to click through more pages and distract you from the cards you are looking for. This is made worse by the fact you can't sort cards within a category or know for certain which page they will be on each time you look. In the second case, 'useless' cards force you to search through more pages and more cards to find what you are looking for. They slow you down and make you ask questions that are irrelevant to what you are trying to do. But, these issues are prevalent through-out the entire game system. A lot of issues would be resolved if the order that objects were presented to the player could be customised and simple string searches were implemented. These sort of systems have already been developed for phones, tablets and modern desktop interfaces and with a little tailoring could be used to make finding the unit, stratagem, profile, piece of information that you are looking for much more quickly and predictably. However, now we come to the point of the game. The galactic empire has blown itself up and you are given an unfair, inconvenient and messy job to do -- rebuild civilisation amongst a bunch of warring tribes intent on killing you. The game interface reflects the theme, you are there to subdue the disorder, to interact with events, objects and people who will not do it your way and most importantly, roleplay being someone able to run an empire that is subjugating an entire world. With that being said, having extra leaders is not that big of a problem but implementing a convenient system to manage them I think would become a big problem.
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