V4ndall -> Make militia/militancy still existant in late game (1/13/2021 12:59:23 PM)
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I understand the idea that population militancy drops as civilization and regular military grows, but on higher difficulties, after turn ~30 it pretty much drops to 0 and the existing troops just wait to die out. Effectively it disables the entire militia mechanic quite early, and I think it's a shame given it has its own profile, leaders, events and troop mechanics. While the drop in militia support should definitely be noticeable, a slight change like making militancy linear like applied science techs would make them pop up throughout the entire game, and not completely disabled. It would also allow for more incentive bonuses from profiles like enforcement or fist. IRL even most developed countries still have their national guards, militias and other paramilitaries around.
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