Warplan or Strategic Command Europe (Full Version)

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warspite1 -> Warplan or Strategic Command Europe (1/14/2021 4:41:47 PM)

What is the general consensus?




elmo3 -> RE: Warplan or Strategic Command Europe (1/14/2021 5:47:44 PM)

Haven't played Warplan but I never liked the "whack-a-mole" naval design in Strategic Command. No idea if it was every improved as I quit playing a while ago.




LarryP -> RE: Warplan or Strategic Command Europe (1/14/2021 6:04:12 PM)

I've played both, SC series a lot more as it's been out forever. They are both real good. As far as reasons to choose one outside of personal preference, can't think of any. I personally favor WarPlan, I like the format of the entire game better. SC for me kind of chugs along at a boring rate after a while. However that's probably just me. I'm no help so I'm shutting up now... [>:]

Edit: I thought of a bit more. In the SC series you can choose scripts to alter the game play, and there are lots. It's quite configurable. You can turn events on or off.

Both games have great docs.

I never liked the production menus in SC, just too unfriendly for me. I also don't like the maps system in SC. Same reasons. Personal preferences though cause they work fine.




Zovs -> RE: Warplan or Strategic Command Europe (1/14/2021 8:14:01 PM)

My take is if choice is between the two then I'd pick Warplan.

I am slightly biased I did play test it.

Both have excellent developers that listen to their users and in Al's case (Warplan) he squashes bugs and adds features like there is no tomorrow.

Warplan is more like a board war game in some sense but its both an operational and strategic war game then SC. SC in my opinion is more like a grand strategic game. In it, you can manipulate Spain and or Turkey into the war. In Warplan its very much more difficult to do that.

Those are my thoughts and opinion.




MrsWargamer -> RE: Warplan or Strategic Command Europe (1/14/2021 8:34:44 PM)

I have to wonder which is more ideal as well.

I think I'd lean juuuuust a bit in favour of Warplan. I have both. Warplan looks a tiny bit more operational and less strategic.




LarryP -> RE: Warplan or Strategic Command Europe (1/14/2021 8:57:42 PM)

To be fair and honest (I'm definitely NOT a politician) I get in moods to where I play both. I have a long term game going with SC World War. I also play quicker games in Warplan.




Rosseau -> RE: Warplan or Strategic Command Europe (1/14/2021 10:57:49 PM)

I'd agree on Warplan edging out the SCII series, for the reasons already posted above. I can't speak about the multiplayer experience, though, but assume the OP is talking SP. Also, check the Warplan mod forum for more colorful counters if that matters to the OP.




James Taylor -> RE: Warplan or Strategic Command Europe (1/14/2021 11:03:00 PM)

That's right, WP is a quicker play, not as much micromanagement. That being said, SC has some nice features, diplomacy & research, that in my opinion are more interesting and impact game play.

I've played both since inception and still do, one is not better than the other, they're different and require a more varied strategic/operational approach. Its a wargamer's enhanced experience to have both available.




warspite1 -> RE: Warplan or Strategic Command Europe (1/15/2021 1:00:16 AM)

Thanks for the replies. I bought Warplan today and must say I was struck immediately by the 'look' of the game and the zoom levels. For me and my eyesight this is most welcome.

I don't know when I'll get around to Warplan at present as I've got two SC WaW on the go and I want to play more games of this first. I must say I am enjoying SC immensely - even though I'm getting my butt roundly handed to me [:D]

https://www.matrixgames.com/forums/tm.asp?m=4927786

https://www.matrixgames.com/forums/tm.asp?m=4930367&mpage=5�




Fred98 -> RE: Warplan or Strategic Command Europe (1/15/2021 7:17:12 AM)

Warplan. Its a wargame. Strategic Command is silly.




LarryP -> RE: Warplan or Strategic Command Europe (1/15/2021 6:38:54 PM)


quote:

ORIGINAL: Fred98

Warplan. Its a wargame. Strategic Command is silly.


Must be me feeling silly when I play it then. [:D]




uncc -> RE: Warplan or Strategic Command Europe (1/15/2021 7:32:04 PM)

I'm just gonna wait for Warplan Pacific.




warspite1 -> RE: Warplan or Strategic Command Europe (1/15/2021 8:00:02 PM)


quote:

ORIGINAL: uncc

I'm just gonna wait for Warplan Pacific.
warspite1

Having played World In Flames, playing just the European war is a bit of a let down. I am enjoying SC WaW and hope I enjoy Warplan so that I can equally enjoy Warplan Pacific.




gamer78 -> RE: Warplan or Strategic Command Europe (1/15/2021 8:25:21 PM)

Strategic Command improved in every aspect over years but not naval warfare. That is mostly 1 or 0 result in pbem engagement in naval warfare. For the Pacific, Warplan Pacific has ideas that is already implemented in Europe war. They are both good games.




LarryP -> RE: Warplan or Strategic Command Europe (1/15/2021 9:07:55 PM)


quote:

ORIGINAL: uncc

I'm just gonna wait for Warplan Pacific.


I'm looking forward to this too! I remember playing Uncommon Valor by Matrix, great game in the Pacific. Pretty old now though.




Elessar2 -> RE: Warplan or Strategic Command Europe (1/15/2021 9:14:44 PM)

I'm not sure what would be the optimal way to handle the naval aspect in a turn-based strategic game. All games that I've seen seem to fall underneath several design philosophies:

1. Sea Zones [WiF]. Both sides can move their ships into the same sea zone, and, after a bunch of die rolls, see what got sunk. [Or shot down in the case of any planes present] I've found this to be rather dissatisfying & inelegant, seeing as how it is so much subject to the random dice gods. [warspite1 can probably give you some nice stories on that topic]

2. One ship/stack/task force per sea space, sail around until you find the enemy, active player only can attack. [SC] Someone mentioned above how this is akin to whack-a-mole, and yeah. Here a huge advantage accrues to the active player, and the naval game may often devolve into both players waiting around until the other side reveals itself first, at which point the first player will try to pounce and get the first rounds of strikes in. In principle (given a sufficiently-sized map) this is more elegant, less subject to purely random factors, but aggravating if you are on the receiving end first.

Warplan seems to have a mix of features of both #1 & #2 [after perusing the manual just now]-lots of random search rolls, only the active side can attack apparently, tho the defending side can intercept. [Someone who is more familiar with it can correct and educate me here]

3. Wego [WitP], both players give their orders, computer then runs the turn and takes care of all combat automatically according to the rules & limits as well as the doctrines both players have assigned their forces. Leads to gamey ahistorical silliness like cap traps and is only as good as the AI in question (read: not always good, often counterintuitive if not infuriating even if you are fully cognizant of all of the little rules and exceptions). Also no longer technically turn-based by this point.

4. Tactical battlefields: both forces when determined to have engaged will shift to a smaller screen where the battle plays out, and they can give their forces specific orders. For large campaigns with tons of units may not be worth the huge time sink & micromanagement that would be involved. [Yes I know WitP has these, but without any active input from the players] For a pure turn-based game this may be the most satisfying & elegant, but as said can bog the game down.




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