Uemon -> RE: Infantry (1/19/2021 11:06:17 PM)
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This is a complicated topic. Are old infantry units worth upgrading resources? Well... When you start a new game, you should start spamming infantry battalions, as many as you humanly can, as your first objective is to secure 2 hexes at the very least around your city (if there are hostiles closer than 2 hexes city gets big unrest penalties, and this is unsustainable later on, your people will get unhappy and simply leave your city). This means that first 20 or 30 turns you should have about between 15 and 30 infantry battalions (you want to make as least as possible depending on planet and hostiles). Early on, infantry is adequate against soft targets (other humans and/or small alien life). And by adequate i dont mean frontal 1 to 1 assault, no i mean position warfare, where you surround them, and attack from all possible directions at the same time to maximize all the bonuses. But this is where infantry's usefulness (mostly) ends (where mostly is an exception if youre playing mountainous planet). When you start running into hostile majors, they will simply mop the floor with your infantry (unless you out tech them which is very unlikely early to mid game). If they dont outright stomp you with better equipment, they will stomp you with maneuvering units, either inflicting unsustainable casualties or outright annihilating you. Infantry is slow and (mostly) unreliable. So... If you wanna play the game smart, no, you should not upgrade old infantry, UNLESS youre swimming in extra resources, and you can. Why? Because instead of wasting those resources upgrading a unit type that has limited use in major vs major warfare, you should use those resources building and maintaining units that will actually allow you to win reliably - tanks and walkers. Both tanks and walkers (if properly designed) can absolutely ROFLSTOMP infantry. A walker battalion of 6 walkers will brutalize an infantry brigade and beat even an infantry division. A tank battalion will also probably win, but without inflicting as many casualties. Thats how powerful tanks and walkers are. And both are maneuver units (walkers being far superior).
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