Whiskiz -> RE: January 'Big Reveal'...Is there a date set? (1/24/2021 2:51:27 AM)
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It's not relative. It's not a disagreement on which Characters we like or don't like - i listed all the reasons and mechanics as to why the Character system is objectively far from broken/useless. Whether you care about or engage with those mechanics or not. You might not need to worry about things like Troop Generals and increasing troop strength/defence to save on maintenance costs of lots more Troops, in your RetreatUE mod, where you've blown out the economy to the point of it being meaningless and just throwing hordes of ships at eachother, but that doesn't mean it isn't a thing and not important otherwise [:'(] Edit: I think the issue here might be that the Characters aren't interactive enough. I mean it's all well and good having somewhat stronger ships from a fleet admiral and/or ship captains, not needing as many Troops and saving maintenance, having a bit better colony pop growth and happiness for a bit better tax rates and so income, even a bit better chances at completing spy missions successfully - but at the end of the day you don't really notice those effects, especially not cumulatively. There's already a little interaction: Spy missions, moving around and protecting Scientists, moving around Ambassadors, weighing bonuses/penalties for potential dismissal, looking out for penalties that negatively affect station/fleet wide, moving Troop Generals with your groundforces etc - but not much and most not as meaningful as it could be. I'm not sure how Characters could be made more interactive, more unique and fulfilling without affecting the game more (which wouldn't necessarily be a bad thing?) but i feel like that's the main issue here. Some didn't really care about some of the bonuses and effects Characters have on the game, while others could appreciate them and what they could do with them/how they can change gameplay somewhat. Because after all most of it is just number modifiers. Any ideas?
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