zgrssd -> RE: [1.07.03 Matrix] Entertainment Score dropping without cause (1/20/2021 10:01:27 AM)
|
quote:
I noticed on these reruns that no time the autosave processes identically: Game does a new autosave before processing. This autosave is not of the same size as the old one (Might be a version issue?) turn might be processing slightly faster (1:55 vs. 2:01 min.) when re-loading after "quite game", instead of loading after completly re-starting the game. Would need much more data (statistics), don't have the time for that. Cross check from my side: Downloaded Turn 38 autosave: 2922263 Bytes Turn 38 autosave from previous test: 2922291 Bytes Downloaded savegame again, then re-used previous attempts savegame: 1st Try: 2922291 Bytes, no noticeable QOL oddity 2nd try: 2922291 Bytes, no noticeable QOL oddity 3rd try: 2922291 Bytes, no noticeable QOL oddity 4th try: 2922291 Bytes, overall QOL saw a increase to 8 That the game is creating a new savegame is a known behavior. I reported it as a bug actually. I could find no size aberations in the new savegames in my tests. AI movement behavior seems deterministic Stratagems, finishing of the Model and Events/Reports are non-deterministic I noticed only the one increased overall QOL value.* *Some systems roll (value)dice to figure out the effect and/or change. Spies are most noticeable, but I think the Unrest and Danger impact on happiness does as well. No idea if such a effect for QOL change is intentional.
|
|
|
|